By D_W 0 Comments
Some of you may picked up Orcs Must DIe! 2 a couple weeks ago and I hope you did. It's a lot of fun and the new things they added and such really make the game stand out above the first one. I like to profess that I understand tower defense games, so I figured that I could get 5 Skulls, the highest rank, on every level of the Story mode in OMD2 in the order they appeared. And I did. AND I caught it all on FRAPs. AND you can watch it here. [link to playlist] I played through the game using the Sorceress and mainly tried to stick to traps and weapons that are new to the game while remaining true to some old faithfuls from the previous game.
The point of doing this was to, 1) attempt to level my live commentary skills, 2) do a complete Let's Play, 3) make a guide to each level for those who might not have the dexterity needed for some of the solutions that the more well known OMD players out there show off. I attempt to be informative and entertaining through out the playthrough though I will freely admit that I don't always succeed. Here's an embed of my favorite episode:
(As always feedback of any sort is welcomed and encouraged!)
When it comes to OMD2 as a game I think they did a great job on the level design for the most part. The levels have chock points that tempt players when other chock points would be better. There are is a slightest of limits to how you can approach a level. The combination of Traps, Weapons, and Trinkets that you can bring into combat is staggering and certainly allows for personal preference. I found that the Bone Amulet made the mostly Co-Op designed maps a big help in single player, and used it in almost every level except for the one embedded above. Once I attained the Polymorph ring a similar thing had happened. I'm sure people will say those aren't useful while other variations are. And that's fine! And great that the game can inspire such debates.