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D_W

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1973 2440 12 13
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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

No Caption Provided

I finished my game just in time! It's Match3 meets Breakout, and was inspired by the videos of stuff like Money Puzzle Exchanger and Tetris Battle Gaiden. Though it doesn't really have any references to Giant Bomb. It's two player though! I never made a multiplayer game before so that was fun knocking that out today.

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

I think I'm going to give this a shot. I kinda want to make a little breakout clone, but I'm not sure how to make it Giant Bomb themed. Breaking Brad Out probably has already been done...?

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

#3  Edited By D_W

Same issue here. Wins 7, Firefox. Tried some of the solutions mentioned in this thread, but none worked.

Also tried closing and reopenning my browser as sometimes that fixes issues I've had with wonky video things, but that didn't do anything.

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

Avatar image for d_w
D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

8 hour gunpla building stream.

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

#6  Edited By D_W

I'm liking this game so far.

My starting game I went pacifist but found I couldn't get any influence going regularly. Then an ally got into a war and I could't negotiate peace despite being at 100% with them because a different empire had already taken the systems that my ally wanted. So I started over with a race of militaristic fox people and it's going fantastic. I'm almost always sitting on max for all three major resources and have taken over a handful of other empires.

One thing I'd really like this game to have is more diplomatic options. The combat is a bit boring too since it's just "who ever has the biggest fleet wins" and there's no real strategy. I suppose to can lure the enemy to a system with a weak fleet and then ambush them with a larger one but it doesn't really seem to be any better than just rolling around with one or two massive fleets.

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

#7  Edited By D_W

Hey duders,

Orcs Must Die! Unchained went into Open Beta on Steam a couple of weeks ago and I've been playing it off and on since the closed alpha so I thought it would be a good idea to see if anyone here on Giant Bomb Dot Com would be interested in checking it out. But first I thought I'd give a little primer on what this game is since a lot of folks seem to think it's something it's not.

"What is this game?"This is game is a multiplayer free-to-play 3rd person tower defense game with co-op and competitive modes. It plays like the previous games where you place traps, create paths, and use a variety of active attacks to stop waves of orcs, trolls, ogres, and other lovely critters from entering your rift.

"Is this a MOBA?"Sort of! The competitive mode (Siege) is a 5v5 tower defense inspired game with lines and creeps (minions) with characters that level up over the course of a match and have 4 to 6 unique abilities, but that's pretty much where the similarities end. To say "it's just another attempt at a 3rd person DOTA" is reductive and inaccurate. If you're looking for that sort of game than this isn't it. There's enough differences that this make this game pretty unique among multiplayer games.

Each team has defensive and offensive lanes, one teams defensive lanes are the others offensive. When players are choosing their characters they also choose a role (Defender, Attacker, Pillager). These roles give different benefits and gain experience in different ways. Defenders get it from killing enemy minions. Attacks get it from escorting their minions. Pillagers get it from destroying enemy crates and collecting the upgrade points inside. It doesn't cement what you can do in the game though. A defender can totally jump in and help out push or vice versa. They just won't get the same benefits.

You also have a load out that's independent of your character abilities. This is includes your gear, traps, traits (passive bonuses), and stuff like minions or guardians depending on the mode. In Siege mode you choose what minions you want to send at the other team. Generally this is the responsibility of the attackers but any one can. Traps and gear work just like they did in the previous games and having a good defense means knowing how to set up a good kill box.

They've changed around the way minion camps upgrade and unlock during the match since I had last played (about a year ago). Now there are crates, vases, and other props placed around the maps. Destroying the enemies will drop tokens that will put points to opening up or upgrading your minion camps. It's interesting way to do it and gives the offense more to do than just try to kill the defenders or guardians/gates (essentially like the Towers in other MOBA-like games.)

"What if I just want to play single player?"

You can play the survival mode all by yourself if you'd like. It will likely get very difficult or impossible though. Many Survival maps are variants of Siege maps but there's a lot of cool and really tough Survival only maps. Regardless I've found jumping in with randos not to be too bad with this game and, of course, you can probably find some good folks to play with here. At least that's what I'm hoping. :D

"Free-to-play? Is it Play-to-win?"

Not that I've seen. I have a ton of gold from the closed alpha so I can't comment too much on the progression. I've heard some folks say it's too slow and others say it's much better than most free-to-play games. The shop, however, seems pretty fair. You can only buy heroes, skins, and chests with gold. Chests will drop random things. You can't buy specific traps or gear. They've added a crafting system that is seems a bit obtuse but boils down to "you need x amounts of a, b, and c" which you get from playing the game, chests... pretty much everything. Leveling your account seems to go pretty quick. I'm not too high yet in the open beta but I've been gaining an account level every 2 to 4 games. Price-wise the cheapest tier of gold you can get is $5 and gives enough to buy a single hero or highest level chest. (Gotta monetize those teens and all.)

So if anyone is interested, you can find me on there as "D_W_" I'll probably be on most nights around 6pm Pacific to whenever. If there are enough folks interested I wouldn't mind setting up a Discord channel either.

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

I've beaten the north boss and found all the pillars in the west area. This game definitely gets a lot better after the first few areas.
@humanity:There are a bunch of dash chaining challenges all around. Usually they just give you upgrade stuff and keys.

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

I've played a bit more of it now. Beat the frog boss on my first try and am now going to the west. A lot of the issues I've mentioned earlier seem to be solved with upgrades, though I'm not sure if they is a good thing to be honest. I'm going to keep playing it since it does do a lot of things right and I really like a lot of stuff about it, but it's still pretty disappointing.
Also, while I like the music, is anyone else kind of getting burned out on this style of electro-ambient music? It seems to be quite popular in indie games recently. I'm just missing the really distinctive melodies of older games.

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D_W

1973

Forum Posts

2440

Wiki Points

13

Followers

Reviews: 10

User Lists: 21

It's not difficult though. It's chalk full of questionable design choices that make it appear difficult.
Let's take the check point system for example. If you die in combat your thrown back to the last auto-save. Your health, healing items, all resources you use during combat will be back to whatever they were when you hit that autosave. Health pacts are extremely rare to come by. So much so that most rooms don't even have one in them. Especially if there's a ton of combat. When there's not combat they seem to be more common. So if you get to a combat encounter with 3 health and no health pacts, well you'll be stuck there until you either beat it or go back to town (which, to the game's credit, can be done from anywhere as long as you're outside.) It gets worse though. Let's say you get through a room, find all the secrets and such, only to die at the last enemy. Guess what? You have to do the entire room over again. You have to find all those secrets and fight all the fights again. This is game that has no qualms about wasting the player's time if they happen to fail.

The short game wants to be a frantic action game that leaves you drained of your resources by the end of this encounter. Where the long game wants to keep you resource gathering limited and trickle out bits in secret areas. There's no synergy between the long and short game. The combat encounters want to be tough twitchy action scenes that you'll get through by the skin of your teeth but they also don't resupply you afterwords or during if you fail and have to try again. It's just incoherent.