SimCity thoughts.
By Dalai 0 Comments
So how about that SimCity?
First off, I would like to apologize to anybody who saw me hype SimCity and made a decision to purchase the game because of my actions. Now that I've got that out of the way, I would like to express my thoughts on said game.
My SimCity history goes back a long way, from staring at Will Wright's green hair in the SNES version to obsessing about SimCity 4 to the point where other video games didn't matter to me. I have always had nothing but positive things to say about SimCity in general, but SimCity (SimCity 5, SimCity '13) has done nothing but disappoint me and probably you, too. I can rant for ages about the lack of an offline mode and being at the mercy of EA's 3 or 4 servers for the first few days, but that's been talked to death already. Now this may be hard to believe, but I actually was able to play SimCity at various times the past few days despite EA's attempts to sabotage my cities. What I played had potential, but there are issues outside of internet stability that have me concerned.
And my opinions on the "game" portion of SimCity were cemented in place when I popped in SimCity 4 while the servers shit their pants. After a 6 hour session, I realized that SimCity 4 was the superior game, not this newfangled version. Despite all the fancy graphics, statistical output and building flexibility, SimCity feels small and constricted due to the city size and lack of customized regions. So here are a list of thoughts that popped in my head during my sessions.
- I want to build a city as big as New York, but I can only build Hoboken.
- In fact, that 3 city region should be the city itself.
- Square cities are for squares.
- These pre-made regions suck ass. I wanna make my own, dammit.
- And this empty space makes everything look weird.
- And would it kill these "neighborhoods" to have more than one access point?
- Look at that data layer. Hmm... they should make another Mirror's Edge.
- It does look pretty, but I don't see these layers being that practical for me. I could use more numbers.
- I should check out the color filters because I'm such a hipster.
- I need a new PC. This game is slow as frozen shit, even at low settings.
- Herding llamas... cute.
- I can't access my cities because they're stuck in Ocean Quigley's beard.
- I can draw roads in the shape of a penis, but I refuse to.
- Some poor fuck wants me to build Brandenburg Gate for no reason. I'll get on that, sir.
- They're pushing some of this "green" bullshit a little too much.
- Fuck that, I've got coal to mine.
- Should I revisit Cities XL? I kinda liked that game.
- My city seems to be doing just fi... a fucking earthquake? Really?
- That one fire truck is going to really busy for a while while my city burns to ashes.
- There is a great game in here somewhere, but it will probably cost me about $100 EA DLC bucks.
- I think an indie developer could make a great city building sim.
- Wait, they want $250K? Good luck with that.
- Fuck this, I'll play SimCity 4.
- Wow, SimCity 4 is still awesome.
The smoke coming from my ears still hasn't dissipated from all the thinking.
SimCity is the first game in the series (SimCity Societies doesn't count) to take several steps backwards in some areas in order to move a few steps ahead in other areas. Simulating cities down to the individual schlub sounds like a great idea on paper, but if that compromises the overall size and scope of the game, then it's failed on a fundamental level. Like I stated above, people want to build megalopolises like New York, but the size limit forces us to build Hoboken, or maybe the East Village. Even when I see the option to build a university, there are actually universities that are the size of the plot of land given to you in SimCity.
But it's not all about size.
What disappoints me more about SimCity is what's not in SimCity. The elimination of subways and the inability to build your own highways are a major blow to some virtual urban planners, but I expect a new SimCity game to have more transportation and building options. For example, where are the mixed-use buildings? Where are my prisons? No courthouses? No natural gas? Where did the amusement parks go? What about zoos? Are there even museums in SimCity? And what's with the lack of farms? In fairness to Maxis, some of these issues are alleviated with the option to upgrade existing buildings and the addition of brand new buildings like oil refineries and bus terminals. What this tells me is that EA is going to go microtransaction crazy a la The Sims 3. EA could follow the Sims model easily by adding expansions and building packs to squeeze more money out of us. At least vanilla versions of The Sims feel finished and could be all you really need if you haven't dug too deep into expansion hell. SimCity never relied heavily on expansions, but more on the community to enhance the experience. And even SimCity 4 sans Rush Hour felt complete. SimCity 2013 just feels like a game that might have needed a few more months of development just dedicating to adding as much stuff as possible. At least arcologies are back, right?
I always hated arcologies.
As I'm typing this, I'm wondering if Giant Bomb needed another negative SimCity rant to clog up the site? And my answer is yes, yes it does. Despite EA's best efforts, there may be hope for the future. SimCity's existence is putting the city building simulation genre back on the map so that's a plus. If EA or another company wishes to revisit the genre, they know there is an audience of wannabe urban planners who would stab their own mother to get a hold of a new SimCity or a competent SimCity clone. Cities XL came surprisingly close, but that game had its own issues, one of them being an uninspired MMO portion that was scrapped after just a few months after the initial launch. Some SimCity fans might be a bit demanding, but what we ultimately want is lots of customization, as many building types/styles as possible and enough space to build the city of our wildest dreams. Sadly, I don't think SimCity does any of that.
On the other hand, it's kinda fun?
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