Yo Void!


Sponsored by Commander Video: dude has a long head.
Oh Bit.Trip, how I missed you so. 
 
It also acts as a repellent.
If you have a Wii and haven't gotten a taste of the Bit.Trip games that have been trickling out the past several months, you're missing out on something a beautiful, strange state of bliss coupled with bits of classic nerd rage frustration.  Bit.Trip Beat was the first of the trippy downloadable games and the simplest of the group... basically Pong on steroids, but a 2-directional game.  Bit.Trip Core adds 2 more directions and an even tougher challenge.  Now there's Bit.Trip Void, a similar, but completely unique experience that will satisfy the Bit.Trip fan club. 
 
Bit.Trip Void doubles the directions to 8 and the rails are essentially off.  You can travel anywhere on the screen grabbing black dots and avoiding white dots, a subtle homage to Ikaruga.  You also grow with each dot you capture making your void more sluggish and tougher to maneuver against the barrage of white dots.  Bit.Trip Void is the least restrictive in terms of movement and controls since you can go pretty much anywhere, but in great Bit.Trip fashion music and movement are connected (although more loosely connected than previous games.)  Besides those fundamental changes, it's totally Bit.Trip in every sense.  Psychedelically 8-bit backgrounds, retro chiptune beats, high scores, and the usual. 
 
But I think I it's safe to say that Bit.Trip Void improves on the previous games in a few small ways.  The best improvement is the addition of checkpoints which means you don't have to play through the entire level if you end up boning it near the end.  The Bit.Trip games can be a tad on the difficult side the first time around and any additional help is applauded.  The most visual change happens to be the moving HUD scrolling in the background.  It's a slightly distracting, but visually pleasing touch.  And the music... definitely more on the techno side compared to the others, but very enjoyable and is a perfect fit for the game. 

You capture the black dots to make it grow.
And so I give Bit.Trip Void high marks for being a Bit.Trip game.  No surprise if you've read these
 
And for tomorrow's blog, let's just say I'll feel like a king.
3 Comments
3 Comments
Posted by Dalai

Sponsored by Commander Video: dude has a long head.
Oh Bit.Trip, how I missed you so. 
 
It also acts as a repellent.
If you have a Wii and haven't gotten a taste of the Bit.Trip games that have been trickling out the past several months, you're missing out on something a beautiful, strange state of bliss coupled with bits of classic nerd rage frustration.  Bit.Trip Beat was the first of the trippy downloadable games and the simplest of the group... basically Pong on steroids, but a 2-directional game.  Bit.Trip Core adds 2 more directions and an even tougher challenge.  Now there's Bit.Trip Void, a similar, but completely unique experience that will satisfy the Bit.Trip fan club. 
 
Bit.Trip Void doubles the directions to 8 and the rails are essentially off.  You can travel anywhere on the screen grabbing black dots and avoiding white dots, a subtle homage to Ikaruga.  You also grow with each dot you capture making your void more sluggish and tougher to maneuver against the barrage of white dots.  Bit.Trip Void is the least restrictive in terms of movement and controls since you can go pretty much anywhere, but in great Bit.Trip fashion music and movement are connected (although more loosely connected than previous games.)  Besides those fundamental changes, it's totally Bit.Trip in every sense.  Psychedelically 8-bit backgrounds, retro chiptune beats, high scores, and the usual. 
 
But I think I it's safe to say that Bit.Trip Void improves on the previous games in a few small ways.  The best improvement is the addition of checkpoints which means you don't have to play through the entire level if you end up boning it near the end.  The Bit.Trip games can be a tad on the difficult side the first time around and any additional help is applauded.  The most visual change happens to be the moving HUD scrolling in the background.  It's a slightly distracting, but visually pleasing touch.  And the music... definitely more on the techno side compared to the others, but very enjoyable and is a perfect fit for the game. 

You capture the black dots to make it grow.
And so I give Bit.Trip Void high marks for being a Bit.Trip game.  No surprise if you've read these
 
And for tomorrow's blog, let's just say I'll feel like a king.
Posted by Claude

This blog seems to be Void of comments. I'm not sure I would like these games.

Posted by ZombiePie

I don't see the appeal to these games they seem simplistic and the main draw is the trippy art style that I don't think is that great. Also I hear these games are short and don't have online leaderboards so yeah I'll pass...

Moderator