IGN put up an interview the Associate Producer talking about the DLC coming out soon for PS3 and 360. To sum it up: It continues where the story left off, adds some powers/attacks, and is harder than the main game.
"You also have a strong support towards what RE5 is doing,"
Well you prefer Dead Space to Resident Evil so should we ignore your points about Dead Space? No, that is your opinion and it is perfectly valid, as is mine.
@elbow If you have a PS3 you can send me a friend request and check my trophy list. I do have Dead Space and I do like the game. Hey, we can even play RE 5 together if you like.
"They took something great and made it even better. What are you complaining about? And the boss fights in RE4 are also easy as hell - run away, stop and shoot until the boss comes close to you, repeat.
It's hard to fear something(that just looks like a normal human) when all you gotta do is shoot it in the leg/face, do a melee attack and then knife it to death. That's practically the only thing you did in RE4.
But whatever, it's your opinion."
Well they took RE 4 and made it much more generic and easy. If you're making a survival horror game, you at least have to fear the possibility of death which is something that Dead Space failed to grasp, except in the moments when tentacles grabbed you and pulled you into a death hole (which were the best parts).
As for the enemies in RE 4, yes, a majority of the enemies look human, but it also had way more enemy types than Dead Space which, in the later chapters of the game, simply painted the previous enemies black and increased their resistance to damage. RE 4 had dogs, Regenerators, those flying bug things that spit acid on you, those giant Ganados with the armor that covered all but their head, and those stronger Ganados with the chain gun. With each of those enemies you had to change you attack strategy, especially when they mixed them together. Dead Space had a fair amount of enemy types too but they all had the same weakness which meant you never had to change your tactics.
Log in to comment