Dan64
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Nov. 21, 2009
Nov. 15, 2009
  • 6 days, 4 hours ago
Nov. 7, 2009
  •  Recently Infinity Ward has been the spawn machine of hateful controversy. Whether it is the F.A.G.S video, (Fight against grenade spam) The  The trailer that started it all. airport terrorist leaked footage, or the fact that dedicated servers have been abandoned, it's become apparent that Infinity Ward have been forefront in the eyes of the media. It's amusing that with every piece of leaked information, someone, somewhere has started some ...
    2 weeks ago
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Nov. 5, 2009
  • Dan64 created a blog Thrsdy blg. 5/11/09
    So I've finally decided to do something about my liking of video games. I've always found that it wasn't enough to simply sit back and play them, and I've always had to let my voice be heard about certain games. I wasn't too sure where to start out, but using GiantBomb's easy to use blogging feature, It solved my dilemma. I hope to blog most thursdays, although I doubt people ...
    2 weeks, 2 days ago
  • Dan64 uploaded 1 new image
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Added by Dan64 on Nov. 7, 2009

 
Recently Infinity Ward has been the spawn machine of hateful controversy. Whether it is the F.A.G.S video, (Fight against grenade spam) The
 The trailer that started it all.
 The trailer that started it all.
airport terrorist leaked footage, or the fact that dedicated servers have been abandoned, it's become apparent that Infinity Ward have been forefront in the eyes of the media. It's amusing that with every piece of leaked information, someone, somewhere has started some trouble, whether in the form of a boycott or an online petition. Obviously this game is going to break records in terms of sales; but with this upcoming release, it seems that political correctness and censorship is increasingly getting involved with video games - holding back on what developers can create. 
 
The infernal hype that surrounds this anticipated release has set most gamers into frame - by - frame analysis of each trailer. Whilst such a game has no option but to succeed, it's becoming clearer that maybe this not quite the game that was promised. My only hope is that it should stay clear to what Infinity Ward wanted to produce at the start, and become the great sequel that fans deserve.
Related to: Modern Warfare 2


Added by Dan64 on Nov. 5, 2009

So I've finally decided to do something about my liking of video games. I've always found that it wasn't enough to simply sit back and play them, and I've always had to let my voice be heard about certain games. I wasn't too sure where to start out, but using GiantBomb's easy to use blogging feature, It solved my dilemma. I hope to blog most thursdays, although I doubt people will read them. 
 
First off, Machinarium. Awful game, with brilliant art design, it's a shame. The amount of charm that game exudes barely covers the broken movement mechanic. I've never had to wait so long for something to happen in a video game. Sure I can understand it's beautiful art style and charm caters for some people, just not for me. At all.

After finally wading through the summertime arcade launches, (Splosion' Man, Trials HD, The Secret of Monkey Island (SE), Sam & Max Save the World Eps 1 - 6, and Shadow Complex) I thought it would be best to give my eyes a rest and grant myself another dimension to play in. Therefore I picked up Oblivion, an old game I used to own on the PC, but never got around to finishing. I'm not sure what I can say that already hasn't been said, but I will say something that most people will disagree with. The whole of that goddamn engine is broken.
 Why must I die in Trials so much?
 Why must I die in Trials so much?

 
It's improbable that I'm the first cynical douchebag to plague the site with this argument, but in my eyes, most games Bethesda develop have lacklustre combat mechanics, as if this is compensating for the amazing role playing aspect. And by most games I mean this and Fallout 3. Obviously it's hard to keep combat flowing with all that number crunching going on, but Mass Effect pulled that off rather well, so it's not impossible. I think I should have bought this game for the PC again, because on the 360 I would have been lucky to get at least a steady 10fps whilst outside. But that's my rant over, and I still do love Oblivion. 
 
 I hope to play some more recent games soon. Hey, MW2 is out in five days right?


Added by Dan64 on July 12, 2009

I have nothing better to do.
Hitman Blood Money Walkthrough.
Related to: Hitman: Blood Money


Added by Dan64 on June 29, 2009

It seems that nowadays, most games are progressively trying to advance on old ideas. Most games have at least one main selling point.

For instance, the lame ass swinging mechanics in Bionic Commando, or the “wide expansive world” of FUEL. But all of these ideas are barely new, as developers are trying to pretentiously grow on other people’s ideas using the latest technology.
Hours of fun.
Hours of fun.

As cool as this is, it’s still annoying when you see these ideas being advertised as “brand new.” I mean, what was “Eyetoy” is all of a sudden “Project Natal.” Sure, the interactivity between Milo is cool, but the dodgeball element is very tired. Window cleaning will never be bettered.

The latest Prince of Persia felt like this, as the sandbox element didn’t help it. Having to actually manoeuvre around a big environment, as cool as it was, was pretty boring. It felt like a bit of a knockoff onto previous PoP’s, and trying to jump onto the sandbox bandwagon was a terrible idea. Also, the collection of lightseeds was boring. Still, the story wasn't bad.

Any opinions?



Added by Dan64 on June 28, 2009

During the summer I hope to get a little more well known, maybe through youtube or forum posting, hopefully i'll be able to get a headstart before I rule the world.


Dan64's Reviews
A refreshing take on pinball? (XBLM)
Arcade games have become more popular recently, and with good cause. It's a great way for "indie" developers to promote small games, at a cheap price. One of the common favourites at the moment would have to be Peggle, and you can see why.The game has it's pride in the simplistic but ...
Reviewed by Dan64 on June 15, 2009


Date Joined: June 15, 2009
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