So I've finally decided to do something about my liking of video games. I've always found that it wasn't enough to simply sit back and play them, and I've always had to let my voice be heard about certain games. I wasn't too sure where to start out, but using GiantBomb's easy to use blogging feature, It solved my dilemma. I hope to blog most thursdays, although I doubt people will read them.
First off, Machinarium. Awful game, with brilliant art design, it's a shame. The amount of charm that game exudes barely covers the broken movement mechanic. I've never had to wait so long for something to happen in a video game. Sure I can understand it's beautiful art style and charm caters for some people, just not for me. At all.
After finally wading through the summertime arcade launches, (Splosion' Man, Trials HD, The Secret of Monkey Island (SE), Sam & Max Save the World Eps 1 - 6, and Shadow Complex) I thought it would be best to give my eyes a rest and grant myself another dimension to play in. Therefore I picked up Oblivion, an old game I used to own on the PC, but never got around to finishing. I'm not sure what I can say that already hasn't been said, but I will say something that most people will disagree with. The whole of that goddamn engine is broken.

Why must I die in Trials so much?
It's improbable that I'm the first cynical douchebag to plague the site with this argument, but in my eyes, most games Bethesda develop have lacklustre combat mechanics, as if this is compensating for the amazing role playing aspect. And by most games I mean this and Fallout 3. Obviously it's hard to keep combat flowing with all that number crunching going on, but Mass Effect pulled that off rather well, so it's not impossible. I think I should have bought this game for the PC again, because on the 360 I would have been lucky to get at least a steady 10fps whilst outside. But that's my rant over, and I still do love Oblivion.
I hope to play some more recent games soon. Hey, MW2 is out in five days right?