That's too bad, but I'll definitely play it eventually since it just sounds more interesting than most games that come out. I liked Deus Ex HR well enough and this doesn't sound too far from what that game was.
@spraynardtatum: Funny you mention this because DSII seems to be more centered towards more or less needing illumination because of it's focus more on dark areas.
Also a big problem with these games is that the interface is just clunky as hell - it would be much more fun to go through and dig into item descriptions if using the menus wasn't so disorienting at first, and even once you "get" the layout it certainly still isn't good. Like the Bottomless Box UI? atrocious.
That being said, getting past the rough technical side, and some other crummy aspects the game has something to offer, a huge sense of discovery and a sort of self discover that few games do. It's a big mountain to climb with so much littered along the way.
Interesting with the Red theme. I'm seeing a very Mirror's Edge like HUD for this. Hopeing they use more matte, subdued reds too and not these super bright "angry" "battery dying/connection lost" reds all the time.
Meh, Halo Anniversary 1 was a huge bummer since it didn't have Halo 1 MP(best time I had in a Halo game), and I didn't like Halo 2's MP at all. Nothing here is interesting at all though. Forza sounds alright I guess.
They're cool games, also remember those Kenka Bancho games? Pretty rad too. Also My Summer Vacation? I love rad, strange but still good Japanese-ass Japanese games. The PSP and Wii were solid for that last gen, PS3 was good too.