dankempster's forum posts

#1 Posted by dankempster (2253 posts) -

I'm playing Pokémon Y, and I've just been through the Glittering Cave. My team is as follows:

  • Frogadier (lv30)
  • Ivysaur (lv30)
  • Combusken (lv33)
  • Pikachu (lv29)
  • Vivillon (lv30)
  • Axew (lv 16)

As others have said, the quantity and variety of Pokémon available is staggering. Right from the off I found myself switching different Pokémon in and out of my team constantly, and even now I'm pretty sure at least half of these guys won't be in my final six. Really looking forward to continuing my journey through Kalos and seeing what other kinds of Pokémon are out there.

#2 Posted by dankempster (2253 posts) -

I picked up Kameo a few years back in very similar circumstances to yourself - namely, I'd played Nuts & Bolts, and wanted to check out some of Rare's other work to see if I'd enjoy it as much. The answers ranged from 'hell yeah' (Viva Pinata: Trouble in Paradise) to 'oh dear' (Perfect Dark: Zero). Kameo is, at present, the only one of Rare's Xbox 360 games that I own but haven't played at all. This blog has re-affirmed what had me interested in it in the first place - namely the Zelda-esque premise and mechanics, combined with the Rare logo stamped on the box - but it's also solidified a lot of my worries about actually playing the game - like the fact it's incredibly short, and not very difficult.

I guess what I'm saying in a very round-about sort of way is that it looks like Kameo is going to stay on my Pile of Shame for a little while longer.

#3 Edited by dankempster (2253 posts) -

Great write up. My experience with the Wild ARMS franchise doesn't extend beyond a brief stint with my cousin's copy of the original when I was about nine or ten years old. I'd just finished my gateway JRPG in the form of Pokémon Blue, and my cousin had a heap of the things on PS1 including Jade Cocoon and the first Wild ARMS. I played maybe an hour or so of it, and although I didn't get very far, it left a lasting impression on me that's endured to this day. I have been thinking about picking up the original on PSN, but given my huge backlog of games, many of which are JRPGs, it probably isn't wise to keep adding to the list.

Great to see the return of this feature, too. I'm itching for your thoughts on Final Fantasy IX, as I absolutely adore that game.

#4 Posted by dankempster (2253 posts) -

Sorry it took me a while to get round to reading this man. It's been a pretty hectic week so far - kind of appreciated because it helps keep my mind off things, but it's also kept me from reading a lot of these blog tributes to Ryan.

I feel weird trying to leave a comment on any of these blogs, yours included, because although they're all sharing the same sentiment, each one is personal, and therefore different from the next. It's nice to read them because they reflect that although we're all different, we're also unified under the banner of this incredible community. To see so many different kinds of tributes all conveying the same message is very poignant.

I don't really have anything to add, I just want to echo the sentiments of the comments above. It sure as hell doesn't seem like it now, but time will be a big factor in the healing process for all of us. @doejonathan has put it brilliantly, in a far better way than I ever could. Take it easy man, and remember that this community as a collective is here for you, and for each other.

#5 Posted by dankempster (2253 posts) -

@sparky_buzzsaw: I hadn't. To tell the truth, I had no idea what 'HAWP' was until I put it into YouTube's search bar last night. 'Twas pretty funny, the references had me chuckling at some of the game's absurdities in a way I simply couldn't do within context (there's a lot of stuff that makes sense in the Metal Gear universe that's simply bat-shit insane out of it), and David Hayter contributing some voice work to the ending was awesome.

#6 Posted by dankempster (2253 posts) -

My album of the year thus far is probably Clutch's 'Earth Rocker'. It's one of the best straight-up no-frills rock records I've ever heard, it's perfectly paced, and there isn't a bad song on it.

There are a few other records from this year that I've enjoyed (Biffy Clyro's 'Opposites', Deep Purple's 'Now What?!', and Steven Wilson's 'The Raven That Refused To Sing And Other Stories' all spring to mind), but so far nothing touches the raw enjoyment this album has brought me.

#7 Edited by dankempster (2253 posts) -

@video_game_king: I'd say that's very natural. I borrowed a PS3 from a flat mate in my first year of university just to play this game, so I can definitely empathise. If you're worried about spoilers, I think I've managed to avoid them in writing this, so it should be a safe read as long as you're fully aware that Snake is old. Also, kudos for managing to avoid spoilers for a five-year-old game for so long, especially with the level of presence you have on the forums.

#8 Posted by dankempster (2253 posts) -

@sparky_buzzsaw: The control scheme in Portable Ops is different to that of Peace Walker, but no less frustrating unfortunately. It takes a lot of its cues from MGS3, but the limited button count means a fair few of those cues are gimped. No L2 and R2 buttons means the item and weapon equipping is relegated to holding down the O button and selecting with the D-pad. This means the O button isn't available for CQC, so it's moved to the Square button, which it shares with firing weapons. So the game doesn't get confused about which action you want to take, you have to ready a weapon with L if you want to fire it. Also, because the nub doesn't allow for much precision, the Triangle button is a dedicated 'stalk' button - hold it down when moving and Snake will 'stalk' like the D-pad made him do in Snake Eater. If you want to wall press, you have to be 'stalking' in order to stick to the wall. Most frustrating of all, though, is the mapping of camera control to the D-pad, so it's impossible to move Snake and the camera at the same time. You do get used to it after a few hours of wrestling with it, and it's a better eventuality than having some of those options removed completely, but it's still very frustrating.

#9 Edited by dankempster (2253 posts) -

@sparky_buzzsaw: This is far and away my best run through the game, and I've played Snake Eater maybe half a dozen times at this point. A lot of that was simply down to patience, effective use of camouflage, and plenty of action with the Mk22 tranq gun (I tend to eschew the CQC because it's a little clumsy). I actually made it right the way through the game without being spotted, then blew it in that final section where you're joined by an injured Eva and the game suddenly turns into an escort mission. So yeah, had it not been for that, I could've had a clean run. Kind of annoying in retrospect. Damn.

On a more recent note, I'm currently playing Portable Ops, and because of the fiddly PSP controls and the lack of patience that comes with handheld gaming, I've got alert phases comin' out the wazoo. I can't remember if this game has a final ranking screen, but if it does, it's not gonna make for pretty reading...

#10 Edited by dankempster (2253 posts) -

@oni: I think mechanically it holds up just fine. A lot of people seem to criticise the first three Solid games for having an 'archaic' or 'unusual' control scheme (read: you don't press L1 to aim and R1 to shoot), but personally I've never taken issue with that side of things. Maybe it's because I grew up playing these games to a point where the controls still feel second-nature, but I really don't have a problem with pressing a face button to fire. My main complaint would be that while the game pushes analog control in a big way, it's still much easier to play with the D-pad, probably because of the angular nature of most of the game's environments. The analog control felt pretty clumsy to me, but that may just be because I'm playing with a PS3 controller with a left analog stick that tends to become stuck. The lack of a freely movable camera might be frustrating for some people, too.

I hope you enjoy revisiting MGS2 when you get around to it. I'm glad to hear you think MGS3 holds up okay, because I genuinely cannot wait to get to grips with it.