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DanVenture

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On Achievements.

Achievements are undoubtedly the most interesting concept to come out of this generation of gaming, and has now not only spread to other consoles, but computer gaming and even computer sites (this one) BASED on gaming.  On the surface they seem quite pointless, something my friends like to remind me of, but there is something incredibly gratifying about receiving that "Achievement Unlocked" landmark.  They often include some of the most menial tasks, asking you to do things that without achievements most gamers would never even consider bothering to think about, even if offered arguably more tangible rewards like special modes or new costumes. Now don't get me wrong, i'm just on the tail end of obsessive compulsive achievement collectors, I will rarely scrape the bottom of the collective game barrel in search of more achievements, but I still find myself doing things in games that I would never do in an effort to get an extra few gamer score out of my games.  I suppose it's just the visible confirmation of what you've accomplished, the time you invested, that makes achievements desirable to gamers like myself, and I think a concept that can be applied to human nature in general. 
 
James Schell touches on this in an interview for a recent issue of Game Informer.  He predicts an eventual complete integration of video game style achievement tracking into every day life. You read the newest Twilight book, and receive an achievement (Hopefully saying something like "Seriously??"), run a 5k, receive an achievement. People are constantly looking for recognition for what they've done, even if other people don't care, just seeing it validates our "Achievements".  
 

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The whole idea may seem farfetched to a lot of people, but as a someone who has already been absorbed by the achievement system, I can see how such an idea would be plausible in the not to distant future.  The idea seems kind of sad, as if it would take us one step closer to becoming the humans as envisioned in Wall-E, but I believe it could also lead into the opposite direction as well.  Achievements are remarkable in the way they can get gamers to do things they would never do under normal circumstances. Perhaps such a system could get us as a culture to do things we wouldn't normally do, like help out at a soup kitchen, or get into shape.  However things progress, the future is a pretty interesting place for anyone interested in achievements.
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