@brother_pippop: I did that birds one for the Far Cry 4 Quicklook. :)
DarkbeatDK's forum posts
@quarters: Nah, it seems like he has taken a hard stance against distributing it, since it after all isn't his to distribute, but it's a nice portfolio piece for him to show off if he is looking for a job making games.
There's definitely been a time where skinny people were looked down upon, but as fashion and trends have changed, that is no longer the case.
Back then people would straight-up eat yeast to gain weight.
In my end of the world we got the option for the regular New 3DS, so I think I'll go for that.
I've been wanting to go back to the smaller form-factor for a while now and the extra battery life and better screen will make this worthwhile.
As for the faceplates, it's a nice feature, but I don't think I'd buy any. However, I do have a friend who's a pretty awesome artist (Skorpemund on Instagram) so maybe I can convince him to do something cool with them for me.
Well, here it is... Some guy decided he wanted to learn Unreal Engine 3 and remade Resident Evil 2 in it.
It's an impressive effort, but ideally if Capcom were to remake it, it would be something that got the same love and attention as REmake, which is probably a tall order in today's economy.
Here's a full playthrough of the Claire A Route
@bollard: I assume that if it has PSN integration, that you'll be able to play it on any PSN account, but you might need to be logged into your Japanese PSN account in order to access any sort of microtransaction packages that only exists on the Japanese PSN store.
The other scenario is that the game ends up having it's own account system, where you need to login after you've started up the game... You'd have to fudge through some Japanese to create an account for that too and you'd probably not be able to tie your creditcard to that, but I see no reason as to why you shouldn't be able to play that from your UK account either.
So The 90's Arcade Racer isn't dead yet... It just got Kickstarted back in 2013 and then sorta vanished for all of 2014, but now they've put out some new gameplay.
@iamterics Tecmo Koei really got successfull after they joined forces. They got the Warriors games, the Atelier games, the Dead or Alive games and then then off-shoots like Bladestorm and Toukiden. Sure, they are niche games, but it's a great example of how you can see success without aiming for the skies and 6 million copies sold on day 1 like Capcom think they can (I'm exaggerating a bit)
*EDIT* By the way, Koei had a livestream earlier showing off the character customization, primarily. This is one of the aspects which have been massively enhanced over the original game.
@coinmatze: There is no futa girl in there, no... This is, after all, a family-friendly entertainment product.
Senran Kagura Estival Versus is the first game in the series to leave the handheld consoles and make the jump to PlayStation 4. With no sort of touch-screen interface to interact with the characters, it might have diverted the series from it's original intent set forth by it's creator, but it does allow for extra graphical fidelity.
As can be seen in the gameplay below, Estival Versus runs at a silky-smooth 60 fps, which is the most important feature of modern video games, if you are to believe numerous forum threads and comments on articles around the net.
The video below is NSFW and generally, probably shouldn't be watched by people