By DarkFury 1 Comments
Got it finished up this weekend. Though it isn't completely successful in its open world aspirations, the way it is set up means that you will continue visiting new locations that are varied in design, whilst also getting to know the gameworld whilst driving along the roads. I picked up a sniper rifle and silenced pistol as I got towards the end which made combat situations more fun, and it increases in difficulty but never to a frustrating amount - I imagine playing on medium or hard would be really frustrating though. So, deceptive in its structure but still a unique experience worth your time.
The remaining achievements on Blood Money have always taunted me, beckoning me back into wrapping up more than 2 full playthroughs and requiring Silent Assassin rankings on the Professional difficulty, which doesn't allow saving. I got some guidance from Andy who I had lent it to in May, but also spent the time figuring out new SA strategies. Once I'd finished that up, all I needed was to finish Rookie mode which was a little less stressful and allowed me to be more creative. In the wait for Hitman: Absolution, I'd recommend everyone get their hands on a cheap copy of this and give it a playthrough - the near perfect Hitman experience.
Does 16 hours of multiplayer in just over a week sound like a lot? Well for me it isn't enough! I have not had this much fun being pretty damn good at a multiplayer game since 2007 before first moving to Madrid. Would love to get some new recruits for our 2-man Crew, and also to see what maps are included in the first DLC pack coming before this month's end.
Another single player experience I never dedicated the time to, whilst playing this one I decided I'll only be buying new games when I know I'll love them. Let's see how long that lasts, eh! Space Marine is solid and entertaining, though if you asked me at any given time to tell you what the story so far was, whereabouts I was, or the names of my team, I'd have difficulty. The weapons system is strange and poorly explained but the variety keeps things fresh and makes you want to experiment. Enemy types get a shake up in the back third of the game, and it gets significantly more challenging.
Motorstorm Apocalypse, Mutant Blobs Attack!