By Darknezz 1 Comments
September 26th, 2011 marks the day that Riot Games released League of Legends: Dominion, a game mode spin off of their popular MOBA. Dominion acts as a point-capture game mode, similar to those found in other games, though most notably, I'd compare it to Arathi Basin in World of Warcraft.
The basic concept is pretty simple. There are five points on the map, and each can be captured independently of each other. Capturing more points than your opponents drains their base's health meter, and when it hits zero, you win. You can also deplete that meter by killing opponents, though the sustained drain from the points is far more valuable.
The major difference between Dominion and similar game modes, however, comes straight from the MOBA roots. Each team is comprised of 5 players, and each player plays a unique champion, with different abilities and play styles. Each champion also buys items in-game, using gold accrued by kills, farming creeps, and by passive generation, further increasing the diversity of each one.
Champion choice and itemization are key, as Dominion offers a whole different set of items from the regular three-lane game mode. This, combined with the much faster and more mobility-oriented game mode, requires players to learn and adapt to new team compositions and item builds.
I've not spent a whole ton of time playing, but of the games I have played, Dominion is very exciting and fun. It's much faster than the standard game mode, most matches lasting around twenty minutes, as opposed to the usual thirty plus for the standard game. This results in a much more action-oriented, constantly moving game.
It'll take a while to say for sure, but Dominion certainly has the makings to become the next big thing in the MOBA genre. It's innovative, exciting, and fun.