@ick_bop said:
@Darkpen:
"Boy, I sure wish I could shit on Patrick some more, but he hasn't done anything to offend my internet sensitivities, what can I do? OH! I'll make up some completely untrue shit and act all outraged over it! Yay, racism and the holocaust!"
Yeah, I'm the child.
Nice generalizations. A for effort.
@FateOfNever said:
@Darkpen: Then I would say you probably never should have used the word in the first place. I really don't think very many people would actually draw the conclusion that complaining about the faces all being the same would be like being racist. I on multiple occasions have complained about Nomura's characters all looking the same and no one's ever accused me of being racist. It's not just their faces though. It's their faces and their hair (when everyone has amazing, feathery, spikey hair, everyone looks like they're trying to look like each other) and their clothing and their personalities (in the same game not every character will have the same personality, but if you look at FF7 and most of the games he's been involved with since then, characters all feel the same.)
I get where some of the style comes from though, Japan loves their somewhat 'wild' clothing styles and everything. When, as a society, they have to dress a certain way most of the time (between business suits, school uniforms, traditional clothing, so on, so forth) the urge to go big with their style when they have the chance to, I get it. Not everyone goes that way with it, but when people do, I get it. I've seen enough of it even just attending a school with uniforms. When you put that into character design, however, and it ends up on more than 50% of the characters in most of the games a company has put out, but the world around them isn't equally like that, it gets old. If that makes sense. That sentence started to get away from me some.
I guess I look at it like this - in The World Ends With You the zippers and buckles outfits make sense to me. The world around them encourages it. The characters visit clothing stores that are themed that way, they are building this up as a world, or at least a city, where that kind of clothing makes sense to me. Or if you designed a game that had a very heavy sort of "emo"/"hot topic"/"whatever you want to call it because I feel like there is a better way to describe it but I can't tihnk of it" aesthetics to it, it would make sense. When you make a world where normal people don't walk around wearing buckles and zippers that much but the all of the main characters go really far out with their clothing, and this happens for sixteen years of games, it gets really old. Especially when it doesn't feel like the style of the characters or the clothing or the personalities have evolved or changed that much over the years.
I think people would have the same complaints if, say, Final Fantasy games for the last sixteen years all have the majority of their cast looking like Greasers. Or if every character for the last five games all looked like samurai, or ninjas, or storm troopers, or heavy goths, or whatever. When you're stuck with one style for so long it starts to feel like Nomura just doesn't have any range in his design. It starts to feel like he has a style, and he has something he likes to do with his style, and he doesn't ever want to do anything else with that style. But that has more to do with him liking a particular clothing style for his characters.
Mmm. The problem is that when I look at the Final Fantasy series of the past decade and a half, I don't see Nomura, but instead I see FF9, FF11 Online, FF12, and any other number of spinoffs or variants that weren't involving Nomura, so I personally find the whole issue absurd to begin with. But I certainly see what you mean, and it has a lot to do with frill over function. When I look at even early Nomura stuff, like FF8, sure, there are belts and zippers, but its within practical means. There's an argument that someone could make about him being a bad character designer, but then you have to begin asking just how much influence he actually had in their design when looking at the credits and released concept art that is clearly not drawn by Nomura.
The larger problem that I think is blinding everyone is just how long 13 was in development hell and in the presence and minds of the gaming public, causing fatigue with people needing someone to blame. The FF diehards will blame Motomu Toriyama, while the uninformed blame Nomura. The ubiquity of Nomura's touch on various products was a point of embarrassment to even himself, as revealed in an interview a few years ago.
If Nomura was listed as art director for each of these games, that'd be one thing, but he's not. He gets that credit in the startup because he clearly holds some serious sway, or at least the company has abused him to that degree.
Anyways, that's all I can think of.
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