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Daroki

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PSP Piracy is "Sickening"

So through Kotaku I found an article on Gamasutra where SCEA Vice President Peter Dille talks about the lack of development for the PSP.  He cites the number of Resistance: Retribution torrents as being "Frankly sickening" and honestly, as a PSP owner, I'm sickened as well.  I'm sickened that as smart as the people at Sony are, they're being worked by the pirates who have cracked their system wide open and they haven't taken the steps required to protect their handheld from the ridiculous amount of piracy that's made it so that Grand Theft Auto: Liberty City Stories is still the best selling game on the platform.  Yeah, the game that in combination with Lumines makes it so you can throw old firmware on it without using Pandora.  Go figure.

There are ways around it.  I have two PSP 1000 models, neither run M33 or DarkAleX, they're both buzzing along with 5.05 soon to be 5.50 because I want to keep playing Suikoden and I don't want to jeapordize my legally owned copy of it.  The Playstation Store's a joke though, especially when compared with the Japanese store.  No Xenogears, no Biohazard/Resident Evil games, no Intelligent Qube, the only things that pique my interest are JRPGs and my selection was Suikoden and Wild Arms. 

You want to put pirates in their place, try this Sony.  When you release LBP for the PSP, have a firmware update ready for the game.  Have something in that firmware update that the game checks.  Put it on the UMD, make it part of the digital download if you're going that way after Loco Roco 2.  If the system doesn't have that official firmware or a version higher, install it automatically.  Make this practice with EVERY game that comes out from this point forward.  Bury that code deep, make the hackers reverse engineer it if they want it that bad, but don't let people torrent it day one and find that you just lost $4M on 100,000 torrents of Resistance: Retribution. 

You want to be really vicious, and if someone cost me $4,000,000, I'd be viscious, I'd check for the files which allow people to jigkick my games off the memory stick, and if it's there, I'd brick the system.  Delete everything off their memory stick, brick the system, and do it in a way that it takes something more than a Pandora Battery to get it going again.  If the pirates are killing the system, strike a blow against them and do something about it already. 

I'm glad to see Assassin's Creed, Rock Band (Frequency?), Little Big Planet, Persona, and more coming to the system.  I'm interested in seeing if Monster Hunter can be as big of a deal in the US as it is in Japan.  But it's not going to happen unless you take a HARD stance against the piracy which is running rampant on the system. 

Reading the Kotaku comments on the thread someone pointed out correctly that at first glance, the PSP is "the sex".  It is.  Seriously, if you have a DSi and a PSP, take them out and take a good look at them.  One looks like a kid's toy, one looks like an adult's portable gaming system.  Strike a blow like Sega did.  You do what Nintendon't, the PSP isn't your little brother's handheld (although with the demographic buying it I guess it IS your little brother's system).  Yes, it's harder to develop for, but third party developers for the most part aren't making money on Nintendo's system.  It's Wii Fit, Wii Sports, Wii Mini Game Collection.  People aren't buying Madworld, House of the Dead: Overkill, No More Heroes, hell, they're not even buying Grand Theft Auto: Chinatown Wars and the enthusiast press is fawning over that game. 

The DS is also easy as hell to pirate, see the R4 debacle in Japan, but Nintendo's install base includes people not savvy enough to us it for the most part.  It's aimed at moms, kids, and not the demographic of people who are going to be savvy enough to Pandora their system, flash their firmware, reinstall custom firmware and throw an eyepatch on.  The PSP is a companion piece to the PS3, which has the most powerful components of any of the current generation hardware.  Looking at the guts of a PS3 compared to an Xbox 360 or Wii, both systems pale in comparison.  Fortunately for Microsoft, the 360's early start  combined with the their own initial development kit has created more dev time to make the tools better, allowing more developers to create spectacular looking games, and because of it's early start and $199 price point, it's hit a critical install base which makes it the lead console for most multi-platform games.  In the long run, as people develop for the PS3 as the lead, the games will look better on that system, but it's high price point, smaller install base, and difficulty to program for is preventing that from happening now.  The people with PS3s for the most part are drawn to the power the system has, the PSP also contains amazing power for a handheld and people who want that power are going to know how to use it, and use it to the fullest extent they're capable of. 

That means the system's not just an internet browser, MP3 player, MP4 player, Skype capable phone, and game system.  It's one of the best emulators ever made.  It's processing power is spectacular, but if you're going to emulate NES and SNES games, why not PS1 games if Sony's not going to give those to us, and from there why not PSP games?  And that's where the system sits now.  With people using the power not just to emulate older systems, but to emulate games within days of their release, hurting the developers and the creators.  At this rate, the PSP will be solely an emulation device, because even SCEA wouldn't be foolish enough to throw money developing AAA titles that everyone's going to play for free, right?

The PSP is at a crossroads, and if Sony doesn't do something about it quickly, it's death rattles of the last few years are going to turn into it's premature death.  At the end of 2007 I thought that the PSP finally hit it's strong point.  Games like Joanne D'Arc, Final Fantasy: War of the Lions, and Disgaea: Afternoon of Darkness made it appear that people finally figured out how to best use the system.  Now it's 2009 and while there's promise on the horizon, the system might not make it to that point with enough momentum to enjoy the fruits of all of these developers labors.  The system will still sell, so long as the pirates continue to crack the system and SCEA does nothing about it.  Time to play hardball Sony.  Manditory firmware installs, kill systems with known piracy enablers, update that firmware often and have the games being released on the system require offical and current firmware for use.  You can't do much about UMDs that are already out, but you can start protecting the system now.

Do it, or perish, the situation's that dire now.

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Jack Thompson still not going away.

So Gov. Huntsman rejected HB 353 which was Utah's ill conceived video game law.  And of course Jack Thompson who claims he wrote the bill to be introduced into my fair state to legislate video game sales, threw his usual fit of rate towards the governor, attorney general, and now apparently to the head of the senate for Utah.  Amusing, but there's something interesting in that Jack Thompson just trapped himself in the following manner:


In sending pictures of Grand Theft Auto IV to legislators he's forced to either admit that GTAIV ISN'T PORNOGRAPHIC, or that HE SENT PORNOGRAPHIC MATERIAL VIA THE INTERNET ACROSS STATE LINES.  

To the residents of Louisiana, I apologize, apparently this scumbag is going back to your state, which he's already cost $91,000 to again try to use your politicians as his pawns to further his own self aggrandizing agenda.
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Persona 3FES, the Journey comes to an end. (*SPOILERS*)

If you haven't beaten Persona 3, just don't read, unless you have no intentions to.  Spoilers below.

I kept meaning to update, but just never got around to it.  But to be the thing that proves the point, at 4:15am on Easter Sunday, my MC laid his head on Aegis' lap and went to sleep for the last time on graduation day ending a pretty crazy 120hr journey through Persona 3FES.  Definately a huge help getting Helel and Satan w/Victory Cry + Spell Master which made the grind through Monad a cakewalk.  Stupid me selling the brush stopped me from getting 100% quests and unlocking the optional boss battle, and after that experience, I don't know if I really want to go through the Journey again.  It was draining but worth it to take that most of the way out of the shelf of shame.   The end boss with all 99 level characters was a breeze and I laid off the Armageddon spam long enough against Strega just because they never had anyone in serious trouble, neither did Nyx.   I like that the end came with that much subtlety and is was a quiet sad moment in the middle of the night to see MC lay his head down and the end credits roll.  I'd like to think that as everyone was regaining their memories of their exploits in Tartarus, he remembered the final battle, and that he killed himself to defeat Nyx.  I'd like to think that the last three words that went through his mind must have been the following:

"I remember... everything."

Started up "The Answer" and I'm trying to figure out if I want to continue with it right at this moment.  God the burnout of two runs through P4 followed by blasting through P3FES is wearing me out.  I really didn't like Devil Summoner the first time playing it through, although I think that outside of P4, and maybe beyond P4, it has the best setting of any of the SMT games on the P2 and maybe changing it up for a bit with an environment and gameplay which is that different is a good way to go.
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Persona 3 FES: October

Ok, so maybe the blog is more for me than anyone else but at least it'll keep me aware of what I'm doing so if life interferes and I need to step away from it again, I'll have some thoughts I can recount as to what I'm thinking and where I'm at in what I'm playing.  Spoilers probably will pop up here, so if you don't want them, don't read.

Mid-October:  Nice to have some time yesterday to pull a bit of a marathon and push myself further in the game.  Definately a bit worried about the social link status right now though.  It seems that I keep hitting the wrong answers and roadblocking and the notorious time crunch of the game is getting brutal.  I could have sworn the Devil link was during Sundays in Persona 3, but it looks like it's been moved to nights and replaced with the Sun link.  Been way to long since my first and second attempts at clearing Persona 3. 

So what to do now.  Shinji's dead, which makes me sad.  Such a wasted opportunity with that character, and it feels like they pulled the plug too early, too soon to grow any real attachment to Shinjiro so the death which had it been a different character (Junpei, leading to acquiring Chidori joining maybe?) might have had more impact and come closer to creating that Sephiroth/Aeris (And, if you want me to call her Aerith you can go to hell elitist) moment that still sticks in people's memory.  Either that or it's a good excuse to run around Tartarus with a giant hammer.

Sitting at level 55 right now saved outside of Tartarus the Sunday after the midterms.  Aced them so that should open up Mitsuru's social link, yet another girl.  Flipping Yuko's status to reversed hurt, especially when I answered wrong the first time trying to repair it.   I don't know if I can grind up to 59 to pick up Siegfried and pull Mitsuru's summer outfit down from Margaret's request (although seeing the Thunder Call fusion for the first time was... impressive and I used Dreamscape to kill the Hell Knights after seeing Mitsuru's Marin Karin work and figuring I could beat her at that game). 

Well, on to level 59... or at least getting a third ring to complete another Margaret request before trying to power up more links.  (I'll list them next time once I have a refresher on who's where.

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