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dasakamov

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dasakamov

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#1  Edited By dasakamov

@nickm: Five bucks. You can quit anytime you don't like the product and not be stuck with ten months of premium you don't want.

This payment method absolutely already exists on Giant Bomb. And it's way cheaper than Netflix.

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dasakamov

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Resident Evil: Operation Raccoon City wasn't nearly as bad as everyone thought it was, and was the only way you could enjoy an RE with friends since Resident Evil Outbreak.

Editor's Note: Resident Evil: Outbreak 1 and 2 were the first (and only) RE games DasaKamov had played until RE 4 and 5.

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dasakamov

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Nah. The "quality" of content is completely subjective; I'm happy with my value-for money, personally. Giant Bomb Premium (I'm assuming that's what the OP is talking about, since they didn't really specify) goes on sale a couple times a year, so if you absolutely need to save some dosh, be on the lookout for those.

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dasakamov

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dasakamov

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#5  Edited By dasakamov

@imhungry said:

It's gonna be super horny isn't it?

Sooooooo just like pretty much every other MMO that was ever created, since the dawn of time?

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dasakamov

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I wonder how long your friend's game will last before it's shut down by Games Workshop for stealing their Warhammer Fantasy art. :b

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dasakamov

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@grizdotcom said:

I thought it was general knowledge that negative articles tend to produce the most sales? Hatred comes to mind

I don't know if anyone's ever done a scientific study on whether bad publicity sells more games, but I would bet my left testicle that the number of people who say, " I didn't WANT to get this game but now I HAVE to buy it because people are saying bad things about it" numbers in the low hundreds, at most.

@l0stfact said:

I was a combat medic with the infantry for 16 months in iraq 05-06. Fuck this game.

100%.

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#8  Edited By dasakamov

@onemanarmyy: Maybe a fair point, but the "Trump games" on Steam are, to a one, objectively low-quality, unimaginative flash-game-ports with a development budget of at *most* a couple hundred bucks. Contrast that with 6 Days in Fallujah, which is made by an actual dev studio and a proper budget (including marketing budget).

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#9  Edited By dasakamov

@topcyclist: the thing about the devs being "between a rock and a hard place" is that the devs absolutely, positively tried their damndest to put themselves in this situation in the first place for that sweet, sweet publicity. I mean, hey, if they somehow do manage to tell a poignant story about how war is hell and how the civilians are always the ones who suffer the most, good on them (although in that case, just make a documentary).

Everything leading up to this game has implied, though, that the devs are of the "look at us, we're so EDGY and the liberal media can't handle how EDGY we are" crowd.