As interesting as this news is, I expect the Kojima Curse will strike again. The rules of nature will bend as forces beyond our understanding conspire to make Kojima make Metal Gears until the end of time. And every one of them will be his last.
Dberg's forum posts
It's a video game. A video game in which disturbing things happen with video game characters. You're supposed to be disturbed by the disturbing things, that is the right and healthy response to a disturbing thing.
On the other hand, if you don't like being disturbed, don't play it. We as consumers don't need babysitting. Damn it, Australia.
This is storm in a water jar.
It's non pornographic nudity we're talking about. It's not going to harm anyone, just the notion that it would is way more offensive than those images. On the other hand, the quick and dirty fix is just to shade all the scans into dark silhouettes. It'll still feel like you're intruding on the immigrants' privacy and you'll still have something to try and judge their gender from. So it's a silly thing to get worked up about.
"Trending gamer" is the sort of terrible label I have no problem with a tween idol from youtube winning. ...or Jeff. Alright, it's on. I'm voting.
@forteexe21: i don't think that it's a 2-3 hour game unless you know what to do and you are speedrunning. Overall the game is good, fun to play and provide a great amount of content to replay it.
For its asking price, i think it delivered more than enough.
Sure, but we didn't know that going in. There were 7 or 8 different characters from which you could only pick 3, and we knew they'd have some personalized areas. That heavily implied that we were supposed to play through multiple times. It would've been better received if they had said from the get-go: This is a one playthrough game at about the length of Journey, pick the people you think look cool. Fire and forget. At that point, its only weakness would have been the stiff and slow traversal. There wasn't really anything wrong with the writing or presentation.
I suppose Journey is a bad example because it offered a lot on the second play through. Uncover more of the world, help other players and upgrade your robe. You get the idea though.
I feel sad for Gilbert. He's had poor luck with games the last thirty years. To say nothing of The Cave.
I don't think making an 80s adventure game is going to help.