Dberg's forum posts

#2 Posted by Dberg (852 posts) -

I'm only interested if they upgrade the format into character driven action adventure ala Zelda/God of War or a modern beat'em up like DmC. Oldschool, sidescrolling beat'em ups have no place outside of the arcades.

#4 Posted by Dberg (852 posts) -

I have waited for this moment. Mmmmmmmmm. Yes, it's as good as expected!

I'm slightly annoyed that people still use 2K after they took a giant shit all over Evolve. Microtransaction soldiers in an xcom game went down in video game history as yet another 2K failure, but whatever, they were completely optional.

Anyway, Firaxis knocked it out of the park with the main game and the expansion, and I expect nothing less from them now. It's snakeman hunting season!

#5 Edited by Dberg (852 posts) -


Wait no pc version? F that!

XB1, PS4 and PC.

@ghostiet said:

I want the 2 million stretchgoal to be Igarashi going into the Konami HQ and taking a big, steaming dump in the middle of it. If they hit 3, they get Kojima in on the action.

No room for Hideo in this narrative.

As much as I like things going well for ex-Konami people, MGS5 soured me on Kojima. I think you can have Metal Gear without Kojima (see Revengeance), but you can't have Snake without Hayter (see the MGS5 prequel).

#6 Posted by Dberg (852 posts) -

The kickstarter went through the roof! Hayter is in! :D

#7 Edited by Dberg (852 posts) -

You had me at David Hayter.

#8 Posted by Dberg (852 posts) -

"Scorched Earth." Konami, 2015

#9 Edited by Dberg (852 posts) -

I used to be way into platformers / coinhunting games, and now I couldn't be more done with them. So I'm curious as to how well this'll go and if that's a shared sentiment.

At the very least, we'll probably get a kickass soundtrack. I still load up the Banjo Kazooie OST every now and then!

#10 Edited by Dberg (852 posts) -

@lane_ said:

Did some basic math for this one after reading stuff from the Workshop FAQs.

Valve and Bethesda takes 75% which leaves the mod creator getting 25% of the revenue but you have to give Valve your tax information and according to Workshop revenue FAQ, the may take 0 to 30 percent as tax. The same FAQ says also that you must earn at least hundred dollars to actually getting the money. This seems highly favorable to the companies involved. You have to be able to sell your mod for 400 dollars to be actually paid and you may still have to pay 30 dollars as taxes from your share. So your 400 dollar sales may actually turn out to be 70 bucks. Which would be 17,5%. So depending on the taxation, creator gets only 17,5 to 25 percent.

"Introducing New Ways to Support Workshop Creators"... yes, but mainly you support big companies and that makes me a bit sad about this.

25-75 split for Steam hosting your mod. Hahaha, no. Fuck that. I'm all for content creators making something off of their content, but this is stupid.