deadward's comments

Posted by deadward

It's a real bummer to see people shit all over stuff like this instantly for not having been able to pump hundreds of millions of dollars into art assets. I really wish there was still room for these kind of mid-tier projects to get made more often.

I'm not super pumped about World War II in particular, but I miss this category of game coming out every once in a while.

Edited by deadward

I want to listen to that music on a loop forever

Edited by deadward

For some reason, there is almost nothing that makes me cringe quite so much as the idea of a slice to the achilles tendon

Posted by deadward

It seems like there would be some kind of calibration, like where you can pick a channel or whatever and say the name a couple of times for it or whatever... Either way, I still can't get over how stupid I feel any time I find myself talking to a consumer device, so, No thanks?

Posted by deadward

Now, watch it be awesome and sell 2 mil copies out the gate, followed by Square saying, "Sorry Eidos, Thief didn't perform up to our bloated, unrealistic expectations... You're all fired. Have a nice day!"

Posted by deadward

"D" is for Double Fine, and that's good enough for me

Edited by deadward
@Bojangle said:

Oh yeah, the Challenge levels you unlock a little further in are brilliant. Perfect 'one more go!' material as you edge ever closer to achieving whatever it is you need, be that 'survive for 15 seconds', 'score 300,000 points in 60 seconds' or 'fly through all the rings (whilst avoiding  a billion bullets)'. 

The challenge modes are great, probably my favorite part of the game. Those kind of one off challenges are perfectly suited for this type of game, I wish more shmups would take a look at that.
 
I don't get all the shmup hate...  These guys lovingly crafted a game that they wanted to play for people who want to play it, and did a great job. All the ignorant hate without even playing the game bums me out.  

It's not so much about the window dressing, it's about high scores, and figuring out the best routes and combo systems. It's about finally beating the game without dying, and watching your name climb up the leaderboard.  If you have a great art style (like in Jamestown) then it's all gravy.   
I recommend all the haters get into a decent score chase with a couple friends at least once before tossing a blanket shit on all shmups.
Posted by deadward

My problem with the original is that there is a difference between "tough" and "total fucking bullshit". 
the original felt like either they ran out of time for balancing, or that they just straight up hate people who play video games. I finished that game out of pure spite.

Posted by deadward

I think The After Years was a mobile game in Japan, then a  WiiWare release a little bit after that. Never played it though...

Posted by deadward

My first reaction was "Fuck this Shit!" and I started getting all cranky about video games and modern war-bros and stuff... But, upon further reflection, snowboarding down a crumbling mountain in a blizzard will probably still be fun. 
 They are just doing what they have to do to get a game made these days. Kids won't look at that old SSX style with nostalgia, with no history it would probably just look cheesy and cheap. 
The alternative is a Wii game, and I don't think any of us want that