• Deathpooky posted a message on the post Quick Looks: The Three Video Games Advertised During The Super Bowl.

    It's weird, I don't necessarily have a problem with any of the game concepts in these games. The first two are basically a pseudo-RTS with lots of obtuse upgrade systems and overall strategy, and th...

  • Deathpooky posted a message on the post Quick Look: Dead or Alive 5 Last Round.

    Is it weird that I've actually grown like it when games have cosmetic DLC even though I have no interest in buying it? Sure, it's slightly gross and exploitative to sell skins that used to just be unl...

  • Deathpooky posted a message on the post Quick Look: The Legend of Zelda: Majora's Mask 3D.

    I can understand why parts of this game are offputting or frustrating, but I can never get why people who continually rail against the stagnation of the Zelda series also completely hate this game. ...

  • Deathpooky posted a message on the post Quick Look: The Order: 1886.

    Dan has some weird memory, the God of War games were never that short. Plus they had at least some replayability with difficulties and weird upgrades. I never felt that they didn't have enough game...

  • Deathpooky posted a message on the post Danswers 02/09/2015 - Steely Danswers.

    If Dan doesn't see the point of joint bank accounts then I can see why he's never seen the point of getting married. You're putting your lives together. Part of that is combining and talking about f...

  • Deathpooky posted a message on the post Giant Bomb Unplugged: Dungeons & Dragons: Episode 01.

    People are weird about Brad. As long as he has a plan/character/backstory in mind, there's no problem with playing it close to the vest, especially for a rogue.The only comment I'd have in general for...

  • Deathpooky posted a message on the post Quick Look: #IDARB.

    Also having trouble seeing why this game has been getting so much buzz. The references are more targeted at the Giant Bomb crowd than the memerun nonsense, but the game itself seems chaotic and not ...

  • Deathpooky posted a message on the post Quick Look: Life Is Strange.

    Giant Bomb's absolute support for the oxford comma is the most important thing here.Game looks pretty great also. Interesting that they took the rewinding and replaying scenes from the memory remixe...

  • Deathpooky posted a message on the post Mario Party Party 3.

    This video was amazing. I also like the subtext of the series is Dan proving that the games are subtly skill and strategy-based given how he manages to win every time.Though the conversation about th...

  • Deathpooky posted a message on the post Unfinished: Stranded Deep 01/27/2015.

    I'm honestly baffled how the market is so saturated with these type of games. Is it just a matter of evolution from Minecraft with the billions of people who like Minecraft looking for similar crafti...

  • Deathpooky posted a message on the post Here's Your First Glimpse of the Homeworld Remastered Collection.

    Can't wait. I'm always amazed that nobody has tried to do strategic 3D space combat similar to Homeworld. Difficult at hell at times, but still great.Though the amount of people I've heard that love...

  • Deathpooky posted a message on the post Some Familiar Borderlandses Are Coming to PS4 and Xbox One.

    Ugh - mainly would be looking to play the Pre-Sequel if they priced it reasonably since it hasn't come out on the new consoles. But I'm guessing slapping BL2 in there is how they'll justify charging ...

  • Deathpooky posted a message in the forum topic FYI: Patrick is now a Senior Reporter at Kotaku. on the General Discussion board

    Dunno what to think about this. Was kind of excited to see what he'd do next after leaving GB since this was kind of a dream job for doing what you want creatively. But going to Kotaku? They've be...

  • Deathpooky posted a message on the post Giant Bomb's 2014 Game of the Year Awards: Day Four Text Recap.

    Transistor was robbed - that game is style, from top to bottom. Amazing music (including remixes on that music that reflect the story and reality of the game), great world and character design, littl...

  • Deathpooky posted a message on the post Giant Bomb's 2014 Game of the Year Awards: Day Two Text Recap.

    I'm firmly in the camp of Destiny for most disappointing for the reasons Patrick/Vinny and others noted. They flat out lied about it being a competent single-player story-driven game in the vein of Ha...

  • Deathpooky created a list GOTY 2014.
  • Deathpooky posted a message on the post Brad Muir's Top 10 Games of 2014.

    :D

  • Deathpooky posted a message on the post Dan Decides: Terminator Genisys.

    @courage_wolf said:It still upsets me that we will never know the conclusion to the story in Sarah Connor Chronicles.Yeah, that's by far the best thing that's been made in the Terminator name since J...

  • Deathpooky posted a message in the forum topic Next Year's Assassin's Creed Game Has Already Been Leaked. on the Assassin's Creed: Victory board

    Given that I'm sure this was "leaked" and not actually leaked, I find it hilarious that this is Ubisoft's PR response to the current shitshow around this series. How in the hell do they think that p...

  • Deathpooky posted a message on the post Coffee Tastes Better on Mondays: 12/01/2014.

    @ildon said:So @patrickklepek, I think your experience with DA:I underscores why so many players of DA:O were disappointed with DA2. DA2's player character design was basically Mass Effect's player c...