Deathstriker's forum posts

#1 Posted by Deathstriker (322 posts) -

@zevvion said:

@deathstriker said:

@sodapop7 said:

@zevvion: To be honest I kind of like that I have to think a bit about my weapon combinations in terms of which exotic I want for which mission. It limits it a bit but I don't think the combat would be as interesting if I could just blaze all three exotics all the time.

Many of the exotic weapons aren't that great though. I have several exotics and don't see the big deal. I'd rather use The Comedian over Invective, there are blue and purple handcannons I'd use over Thorn, which is pretty crappy due to the lack of impact and mag size. Using a heavy as your one exotic slot seems like a bad idea. Some exotics seem good like Pocket Infinity, but overall I'd rather have purple than yellow, since purple is just as good and quicker to upgrade.

This.

Most Exotics are extremely good in a particular way, but they seem to have trade offs. For example, Ice Breaker does a ton of damage and regenerates ammo which is insane. But you can't actually reload the weapon, so in instances where you need more than 6 shots you'll have to take cover and regen ammo first. It can both be amazing or a pain to use depending on the situation.

I think it's dumb you can't equip more than one at a time. You can equip Legendaries all you want. Some of them are better than Exotics. I just don't see what the problem is; with the possible exception of the Crucible, but I don't see why you can't have different rulesets for PvP and PvE.

I just got the "Devil You Know" (a purple) and it's better than the two exotic handcannons I have (Thorn and Last Word). Invective would be better than The Comedian if the mag was slightly bigger and it didn't have a crazy reload time. The problem is that they're trying to balance PVE and PVP weapons at the same time. I'd be fine if exotics were badass, but couldn't go into PVP, or if going into crucible changed stats. No one really asked for versus, so nerfing weapons to please the side part of a campaign game is a bad idea IMO. That would be like Gears nerfing guns for versus when most people bought it for campaign and horde.

#2 Edited by Deathstriker (322 posts) -

@sodapop7 said:

@zevvion: To be honest I kind of like that I have to think a bit about my weapon combinations in terms of which exotic I want for which mission. It limits it a bit but I don't think the combat would be as interesting if I could just blaze all three exotics all the time.

Many of the exotic weapons aren't that great though. I have several exotics and don't see the big deal. I'd rather use The Comedian over Invective, there are blue and purple handcannons I'd use over Thorn, which is pretty crappy due to the lack of impact and mag size. Using a heavy as your one exotic slot seems like a bad idea. Some exotics seem good like Pocket Infinity, but overall I'd rather have purple than yellow, since purple is just as good and quicker to upgrade.

#3 Posted by Deathstriker (322 posts) -

@spraynardtatum: It's unusual, but Watch Dogs had a similarly lukewarm reception too. The big difference seems to be that Destiny has a way big defense force online. Both of them were supposed to be great, but came out "just okay", yet still sold a lot.

#4 Posted by Deathstriker (322 posts) -

All games have one hit kill shotguns.

By far my biggest gripe with the game is the hunter special. Overpowered in the extreme.

Yeah, Hunters are way more annoying than shotguns. Sometimes fusion rifles are more annoying than shotguns. At least with shotguns it was kinda your fault for getting too close if you're using your primary. With fusions it can be a random one hit kill from any range. If you get a purple or yellow one and it upgrade it then the charge time is barely there at all. Hunters using their stupid dash bugs me too. I'd prefer it if we had more health like in Halo, rather than being completely twitch and one hit kill like COD.

#5 Edited by Deathstriker (322 posts) -

Mic chat for everything. That's the biggest issue. People complaining about loot need to accept it's RNG. There's nothing wrong with it. You're just unlucky.

@mortuss_zero said:

Ditch all the competitive stuff, spend all that time on money on enlarging the campaign area and hiring a writer.

I don't think anyone's going to like answer, but I hate PVP.

Getting rid of options is never a good thing.

Also I disagree with lowering Vanguard marks. This IS an MMO. The reason so many people are complaining about loot and gearing up is because they want instant gratification. They are shooter fans. They aren't used to it. I don't want to be able to gear up in a day or two.

Where is the massive part in Destiny if this is an MMO? I'm mid 20's and I've only seen around 4 other players at once at the most. MMO's are often 20+ people. Some of the past Ghost Recon games had around 12 player co-op, that's way more massive than Destiny. It has some slight MMO-like features (the tower), but it's far from an MMO if you've ever actually played one. That would be like calling Saints Row, Batman, or certain GTA games RPGs because they had unlocks and XP systems.

#6 Posted by Deathstriker (322 posts) -

@geirr said:

1. PC release similar to common sense.

2. Free 2 Play similar to Warframe. At least I think Digital Extremes have a nice F2P model that shows F2P doesn't have to be garbage.

3. All additional content/DLC/expansions free similar to Guild Wars 2. I don't see why Destiny has to charge extra ontop of the entry fee.

..at least have a demo or free trial available?

Of course not having played the game I can't say anything about what tweaks or additions it needs, and the F2P suggestion is only half-serious. Most of all there just needs to be a PC release!

Warframe has an AWFUL business model. That's the only reason I don't play the game often. It's silly in a Facebook or mobile sort of way. Buying the currency has a ridiculous price and it taking days (in real life) to build a suit or weapons is downright offensive. Loadout, Smite, and Path of Exlie are examples of F2P done correctly. Warframe does it in one of the worst ways.

#7 Posted by Deathstriker (322 posts) -

@deathstriker: If carrots on sticks don't matter to you, you shouldn't be bothered by the length of the stick. Gear only gates you from the raiding scene and higher difficulty levels for content that you already have access to; I guess I just don't see why you're complaining unless you happen to really want to do raiding.

If you don't want to play Destiny like an MMO, I'd say that Destiny isn't for you. There's plenty in this game that straddles the line between traditional console shooter and traditional MMO. I mean, the game has reputation grinding, raid lockouts, and very arbitrary gold sinks for the economy.

I'm not sure what's hard to understand. Also, criticizing doesn't automatically mean complaining. I think giving people nothing but plain, green, or sometimes blue weapons and hiding the pink and exotic ones behind hours & hours of repetition is lame and a bad way to try to keep people around. I didn't say I didn't want the cool weapons, it's just that grinding isn't close to being the main focus to me. For me, it's much like GTA online, it's flawed but very fun to play with friends. If GTA kept the cool stuff behind weeks or months of playing then I'd think that was a huge mistake too. However, you're able to get enough money to buy a crib, customize cars, weapons, etc a few days into the multiplayer... not over a month.

#8 Posted by Deathstriker (322 posts) -

@project343 said:

@deathstriker: @ #4: God no. Please no. The only reason this game has legs is because of the slowed gear progression. Shortening gear progression would turn Destiny into a weekend playthrough that you sell back to Gamestop after a couple short sessions.

People should play games because they're fun, the carrot on the stick being "I'll replay levels to get more currency and the currency so I can buy better loot to go kill things on those same levels" is silly to me. The loot isn't that creative or cool anyway. Games are about either gameplay and/or the story for me. In the case of Destiny, it's the gameplay since it has no story. Making it take over a month or possibly months to get an entire armor set and weapons that are from vanguard or crucible just seems like a really lame way to keep people around. I played Skyrin, Mass Effect, Battlefield, Borderlands, etc for months (if not over a year) for their gameplay, not unlocks.

#9 Edited by Deathstriker (322 posts) -

I'm curious how other gamers would like to see Destiny be fixed and improved upon. By now people know the problems that a lot of us have with the game such as awful mission design, no story, no characters, not enough missions, environments, etc. If you disagree then no problem, just keep it moving. For me, these changes would make things a lot better:

1. They should now make the first DLC free. I would say the first two should be free, but that might be asking for too much. If they really want this to be a 10 year platform rather than just a game we play for a month, then it needs more content. No, replaying levels on a harder difficulty after you're 20 is NOT new content.

2. Jupiter or wherever the next area is set should actually look alien. Everywhere in the game looks like Earth besides the moon.

3. Obviously, improve mission design to more than just "deploy ghost" and defend him. I don't care if it's more sword fights, add space dogfights, or whatever. Do something!

4. Lower the cost of the vanguard and crucible gear. 120 tokens+ for gear, which will probably the average player around 2 weeks or more to gather is too high. This is not a MMO or RPG. If they wanted to make that then they should've actually made an MMO... this is just a sci-fi FPS. Most console gamers aren't used to grinding that much. Maybe if this was PC only it wouldn't be a problem, but most of my PS or Xbox only friends think that's crazy, and they're right. If just feels like a cheap way to make the game longer.

5. Having more interesting gear. Jeff touched upon it on the podcast, but all the guns are pretty normal. From what I've seen, none of the primary guns even have elemental effects, it's just the special and heavy weapons. They can learn a lot from Borderlands when it comes to loot, Rockstar when it comes to worlds being alive, and Mass Effect when it comes fiction.

#10 Posted by Deathstriker (322 posts) -

Smite... I'm not into MOBAs, but it grabbed me since it has action gameplay, not boring RTS style like DOTA or League. Titanfall, Watch Dogs, Destiny, and other big games this year have been disappointing. I'm not into the Souls series, so I can't speak on it.