deerokus's forum posts

#1 Posted by deerokus (614 posts) -

Big Rigs kill screen coming up.

#2 Edited by deerokus (614 posts) -

I found Hard an enjoyable and fair challenge until a certain boss about halfway through the main story, where the combat system and balance just completely fell apart through unfair game design. So I had to knock it down to Normal. Hard is more engaging but not really super-rewarding. On the downside you are wrestling with the terrible tactical view on the bigger fights on hard, fuck that.

#3 Edited by deerokus (614 posts) -

I have the 360 version. It seems to me to be less buggy than the other platforms apparently are actually, although I did briefly have some texture loading issues, which some people seem to get worse than others. Visually it's a mixed bag, the interiors mostly look quite nice actually but some of the exteriors look very spartan and have been very cruelly pared back if you compare to the 'proper versions'. Emerald Graves has so little foliage... Some character models have really low quality textures (even supporting characters Leliana and Cullen look really crummy). It isn't enough to spoil the game because the art direction survives, but it is definitely detrimental. The 360 just isn't up to running this engine properly.

It's a good experience though and most importantly it runs smoothly (except in certain bigger battles). Personally I would rather that than a good-looking port with a sub 20 fps framerate. One thing, it's a two discer where disc 1 is a mandatory install but you can't install the 'play disc' using the system installs, so the disc is always spinning. Annoying if you have an old noisy 360.

The content is identical.

#4 Edited by deerokus (614 posts) -

It's a bit annoying that this story seems to have gone away because the games are back in most countries. Still conspicuously absent in the UK (where this happened initially). And they're still charging $80 for them.

#5 Edited by deerokus (614 posts) -

@studibro said:

Question: Was any of the YouTuber/Twitch games coverage attacked in GamerGate? Stuff like Yogscast with its targeted coverage, or Day9 covering Kingdoms of Amalur (not sure if that was paid). Wondering since I honestly haven't kept up with a lot of it, and I know some of the YTers do make direct profits from the developer for their coverage.

An issue came up recently over WB paying YTers to give good coverage of Shadow of Mordor. This seemed to be ignored by gamergate who carried on focusing on ZQ, AS et al. Coincidentally some high-profile YTers who were involved in this are at least partially sympathetic to 'gators I think.

All that said, I don't know how to feel about the way some of the more radical fringe of the 'gator's targets have been trying to demonise sites like this one and individual people for not being outspoken enough. Brianna Wu going onto worldwide media to 'name and shame' sites which hadn't written condemnatory articles, Leigh Alexander and Elizabeth Simins anger at Jeff's perceived equivocation. It makes me very uncomfortable to condemn people for being 'silent' or even just 'equivocating', because that gets into creepy thought-police territory. The 'you're explicitly with us in every way or you support the bad guys' mentality isn't healthy or constructive at all, in my view. I understand the desire and intent but in practice it might just make most people - the normal folk who aren't passionately discussing this on forums or twitter - throw their hands up in despair and ignore it. At this point we're into a pattern seen in all kinds of political and ideological clashes in humanity, though.

In any case, the hardcore 'gators won't be convinced by any statement no matter how outspoken or not, because they believe they're doing the right thing and by definition can't tolerate any kind of introspection into whether they are or not.

#6 Edited by deerokus (614 posts) -

@excast said:

It's really unfortunate to see some folks like Elizabeth Siminis continuing to savage Giant Bomb and it's staff even after a post like this. In the end, you can't please everyone no matter how hard you try.

I don't really understand what people who want all the sites to make statements like this (and then criticise them when they do for not doing so in exactly the way they demand) think it will achieve. The cult-like conspiracy theorist mentality of the hate hordes means they will at best ignore it, at worst use it as further proof of the imagined conspiracy against them, because that's the irrational and warped way some people think. I mean it's important to make regular people who might find themselves tricked by the 'gators aware of what it represents, but the hardcore have their beliefs and will stick to them. What doesn't really help are screeching rants like some of the stuff people like Leigh Alexander have written and seem to want everyone else to publish, which can only further inflame the situation.

It's a tough thing to get right, though. I think Jeff's statement probably struck the right tone in my book.

#7 Edited by deerokus (614 posts) -

I love cultural differences like this. I live in the suburbs of the the biggest city in a small country, Scotland. It would be actively weird and creepy to drive someone you're going on a date with around. And you know, alcohol.

I guess that would be going off topic so I will drop it..

Anyway, guy, you didn't fuck up at all, she just sounds as nervous you, and that probably means she's into you. Decide on a time and a place and go make it happen. Just remember, a date isn't as big a deal as you're building it up to be in your head.

#8 Edited by deerokus (614 posts) -

Sounds very much like Tecmo World Soccer. Side on view, big and fairly detailed sprites?

Loading Video...

#9 Edited by deerokus (614 posts) -

@marokai said:

I can't fathom how this isn't Kinect's fault. The technology just straight-up isn't good enough for anything that interests the market that's still around and willing to buy those games. Natal was introduced in 2009 and we've been through a second iteration of this tech now, and it still isn't satisfactory.

People can hold up the voice commands as the beacon of "the future" all you like, but the fact remains that you don't really need a giant shitty camera to accomplish that. The PS4 allows you to use voice commands by plugging any old microphone into the audio jack on the controller, and presto, you have "the future." Nothing fancy required. Presumably Microsoft could allow the same flexibility to their commands for those who wished to use them.

And seeing developers on twitter subtly lash out at people for being happy they no longer have to spend a lot more money on an inherently flawed device they never wanted in the first place? I just think that's childish. It shouldn't be my responsibility to prop up that market just so people can keep trying to release games year after year that turn out to still not be that interesting. The fact that consumers have basically been asked to beta test these devices for several years, over a second iteration, at our expense, and we still have so little to show for it, is bananas. Average consumers have done way, way more for that device than any developer has thusfar.

I agree entirely. I will say that Kinect itself is an interesting technology with lots of potential - but not for anything particularly mass-market, and especially not remotely as a gaming device, for many (simple and obvious) reasons. Trying to sell it as a gaming device was always a non-starter.

Why has JS Joust guy not made a great must-have game for it, if he likes it so much and is bitter about people celebrating its demise? The reason is that it's a terrible gaming control method, that simply never worked properly.

And 'physical play'? Just play a sport. Far more fun and satisfying and exhilirating and rewarding than any weird indie game designed around a bad control system can ever be.

#10 Edited by deerokus (614 posts) -

@patrickklepek Out of an abundance of pedantry, I'll point out that PEGI isn't the ratings board for all of Europe, despite the name. There are a couple of countries which still use their own systems in some way (Germany, most famously, has much stricter rules than PEGI on certain matters, which is why some games are censored or banned altogether in Germany, but not for the rest of Europe).

Might be interesting to know what the USK's methodology is on this, though I doubt it'd be any different.