deerokus's forum posts

#1 Edited by deerokus (597 posts) -

It's a bit annoying that this story seems to have gone away because the games are back in most countries. Still conspicuously absent in the UK (where this happened initially). And they're still charging $80 for them.

#2 Edited by deerokus (597 posts) -

@studibro said:

Question: Was any of the YouTuber/Twitch games coverage attacked in GamerGate? Stuff like Yogscast with its targeted coverage, or Day9 covering Kingdoms of Amalur (not sure if that was paid). Wondering since I honestly haven't kept up with a lot of it, and I know some of the YTers do make direct profits from the developer for their coverage.

An issue came up recently over WB paying YTers to give good coverage of Shadow of Mordor. This seemed to be ignored by gamergate who carried on focusing on ZQ, AS et al. Coincidentally some high-profile YTers who were involved in this are at least partially sympathetic to 'gators I think.

All that said, I don't know how to feel about the way some of the more radical fringe of the 'gator's targets have been trying to demonise sites like this one and individual people for not being outspoken enough. Brianna Wu going onto worldwide media to 'name and shame' sites which hadn't written condemnatory articles, Leigh Alexander and Elizabeth Simins anger at Jeff's perceived equivocation. It makes me very uncomfortable to condemn people for being 'silent' or even just 'equivocating', because that gets into creepy thought-police territory. The 'you're explicitly with us in every way or you support the bad guys' mentality isn't healthy or constructive at all, in my view. I understand the desire and intent but in practice it might just make most people - the normal folk who aren't passionately discussing this on forums or twitter - throw their hands up in despair and ignore it. At this point we're into a pattern seen in all kinds of political and ideological clashes in humanity, though.

In any case, the hardcore 'gators won't be convinced by any statement no matter how outspoken or not, because they believe they're doing the right thing and by definition can't tolerate any kind of introspection into whether they are or not.

#3 Edited by deerokus (597 posts) -

@excast said:

It's really unfortunate to see some folks like Elizabeth Siminis continuing to savage Giant Bomb and it's staff even after a post like this. In the end, you can't please everyone no matter how hard you try.

I don't really understand what people who want all the sites to make statements like this (and then criticise them when they do for not doing so in exactly the way they demand) think it will achieve. The cult-like conspiracy theorist mentality of the hate hordes means they will at best ignore it, at worst use it as further proof of the imagined conspiracy against them, because that's the irrational and warped way some people think. I mean it's important to make regular people who might find themselves tricked by the 'gators aware of what it represents, but the hardcore have their beliefs and will stick to them. What doesn't really help are screeching rants like some of the stuff people like Leigh Alexander have written and seem to want everyone else to publish, which can only further inflame the situation.

It's a tough thing to get right, though. I think Jeff's statement probably struck the right tone in my book.

#4 Edited by deerokus (597 posts) -

I love cultural differences like this. I live in the suburbs of the the biggest city in a small country, Scotland. It would be actively weird and creepy to drive someone you're going on a date with around. And you know, alcohol.

I guess that would be going off topic so I will drop it..

Anyway, guy, you didn't fuck up at all, she just sounds as nervous you, and that probably means she's into you. Decide on a time and a place and go make it happen. Just remember, a date isn't as big a deal as you're building it up to be in your head.

#5 Edited by deerokus (597 posts) -

Sounds very much like Tecmo World Soccer. Side on view, big and fairly detailed sprites?

Loading Video...

#6 Edited by deerokus (597 posts) -

@marokai said:

I can't fathom how this isn't Kinect's fault. The technology just straight-up isn't good enough for anything that interests the market that's still around and willing to buy those games. Natal was introduced in 2009 and we've been through a second iteration of this tech now, and it still isn't satisfactory.

People can hold up the voice commands as the beacon of "the future" all you like, but the fact remains that you don't really need a giant shitty camera to accomplish that. The PS4 allows you to use voice commands by plugging any old microphone into the audio jack on the controller, and presto, you have "the future." Nothing fancy required. Presumably Microsoft could allow the same flexibility to their commands for those who wished to use them.

And seeing developers on twitter subtly lash out at people for being happy they no longer have to spend a lot more money on an inherently flawed device they never wanted in the first place? I just think that's childish. It shouldn't be my responsibility to prop up that market just so people can keep trying to release games year after year that turn out to still not be that interesting. The fact that consumers have basically been asked to beta test these devices for several years, over a second iteration, at our expense, and we still have so little to show for it, is bananas. Average consumers have done way, way more for that device than any developer has thusfar.

I agree entirely. I will say that Kinect itself is an interesting technology with lots of potential - but not for anything particularly mass-market, and especially not remotely as a gaming device, for many (simple and obvious) reasons. Trying to sell it as a gaming device was always a non-starter.

Why has JS Joust guy not made a great must-have game for it, if he likes it so much and is bitter about people celebrating its demise? The reason is that it's a terrible gaming control method, that simply never worked properly.

And 'physical play'? Just play a sport. Far more fun and satisfying and exhilirating and rewarding than any weird indie game designed around a bad control system can ever be.

#7 Edited by deerokus (597 posts) -

@patrickklepek Out of an abundance of pedantry, I'll point out that PEGI isn't the ratings board for all of Europe, despite the name. There are a couple of countries which still use their own systems in some way (Germany, most famously, has much stricter rules than PEGI on certain matters, which is why some games are censored or banned altogether in Germany, but not for the rest of Europe).

Might be interesting to know what the USK's methodology is on this, though I doubt it'd be any different.

#8 Edited by deerokus (597 posts) -

@bisonhero said:

Surely this is the case in the UK as well, unless I'm to believe that you've got London, Manchester, Liverpool, and then nothing but quaint country villages the instant you leave the city?

So I think the two extremes you suggested are an oversimplification, and aren't really the factors that led to the widespread adoption of automatic in North America.

Oh it's definitely an oversimplification, but I like my oversimplifications! :D

England is quite densely packed but yes, there's countryside. Roughly the same size as Florida with a population about three times as much. Scotland, where I am, is a bit different, very empty (2/3rds the size of England, 1/10th the population, or in American terms, basically South Carolina (but with like half of it being taken up by mountains). Not much outside the populated section in the middle but hilly and twisty. We have motorways between cities of course but they're not exactly like American highways or the glorious German autobahns.

#9 Edited by deerokus (597 posts) -

@bisonhero said:

@cheapandtacky said:

@cale: In the UK you can only drive automatics if you pass your test in one. Pass in manual and you are ok in whatever.

I've only ever driven automatics a half dozen times amd have never felt safe doing it. I need a clutch.

Were all six times during incredibly adverse weather conditions, or recklessly high speeds? I'm not aware of other situations where the differences between automatic and manual are particularly relevant to your safety.

Engine braking is one such circumstance where you are certainly 'safer' with a manual, everything else being equal. At least in Scotland, where everything is so hilly that it's one of the first things you get taught, but I gather that isn't the case everywjere. You can't really do it with an automatic, obviously. Going up steep hills is also a bit easier to do safely as well.

I assume Americans mostly drive automatics because they have two types of road - long, empty straight roads that go on for 100s of miles, or choked-up inner-city traffic at 2mph. In both cases, manuals are a nuisance. In most cities in Europe (even the less 'progressive' UK) there is no need or desire to do much driving in city centres very often unless you are flamboyantly rich and like walking long distances from a parking space you had to kill someone for. Also our roads are the bendy, hilly pleasures Americans only see in video games.

I can happily drive both but an automatic is always less engaging and more frustrating. The automatic I drive most often has dangerously slow acceleration.

#10 Edited by deerokus (597 posts) -

Cheap, easy shorthand which players understand. It worked well within limitations of older hardware and games, but feels old-fashioned and overdone now, can break immersion, and should stop. I found it hard to suspend disbelief in Gone Home because the existence of the audio log-like narrative sections didn't really make much sense.