I've not played WotR but it seems very similar to Mount and Blade. Chivalry is more arcadey, accessible and fun. It has a superficially simple but effective melee system where you have three attack types (slash, overhead swing or stab), a kick, the ability to block or parry and a dodge (which may be restricted to the man-at-arms class?). This is a good thing, as it means the game relies more on reactions, skill and understanding of the mechanics and of the right time to use each ability, rather than having to wrap your head around the weird controls better than your opponent, which is the problem with Mount and Blade (and why I greatly prefer the gunpowder-based Napoleonic Wars mod over the melee combat era game). This means you can get locked into long yet fast-paced, tense duels, with each of you strafing, dodging and blocking your opponent's attacks with aplomb, trying to predict when your opponent will attack so you can find and opening. In this respect it almost feels like a boxing game, mechanically. Also, there's nice differentiation between the four classes - I like the Knight class most.
Where M&B and WotR are more like semi-simulatorish type games - a medieval version of Red Orchestra or something like that - this is more a fast-paced arena-based first person brawler.
Being decapitated is also funny, and it's really satisfying to cave someone's skull in.
Log in to comment