Cheap, easy shorthand which players understand. It worked well within limitations of older hardware and games, but feels old-fashioned and overdone now, can break immersion, and should stop. I found it hard to suspend disbelief in Gone Home because the existence of the audio log-like narrative sections didn't really make much sense.
deerokus's forum posts
@mracoon: I've got to second Tone Control, it has been very good. Even a lot of Patricks interview dump trucks have more of a developer lean to them.
Idle thumbs get really deep into some of the more minor aspects of what makes games interesting. Although unless you really like those guys and their discussions it might sometimes sound a bit pretentious.
Idle Thumbs can swing wildly between absurd hilarity, interesting deep analysis of game design, and occasionally tedios navel gazing. It seems to depend greatly on what they're playing. They have been on good form lately, though.
It's $40 in the UK. Indefensible price and the gaming Stockholm Syndrome on show with people defending it ("if you play it through 4 times it is 5 hours long, amazing value") is quite bizarre and depressing.
If this is a success, EA, Ubisoft, Activision will all decide to do the same thing.
It's a very bad game. Boring story, boring setting, extremely tedious gameplay full of MMO-esque fetch quests. Don't look at the price, just think of all the better things you could be doing with your life than playing that game. You certainly will while you're playing it.