As seems to be the case with many people, I was raised Christian (Baptist, if we're getting specific), and I spent my childhood believing, but finding church to be boring and not really bothering to read my Bible or any of that. Eventually, I hit a very low point in my life. As so many things felt like they were going wrong, God continued to be there as a comfort in my life. I dug deeper into church attendance and started taking my faith much more seriously. Nowadays I consider myself to be a devout Christian. I make an effort to study the Bible and in general try to be a better person. My faith feels integrated in my day-to-day existence in a way that it wasn't for most of my life. I teach Sunday School on weekends, and I find it to be very fulfilling and meaningful.
In terms of how my beliefs affect how I play video games, I suppose there's a few things. As a minor bit, I think that I've soured a bit on more violent games. Beyond that, I'm a fan of story-heavy, decision-heavy games like the stuff Telltale has been doing lately. I try to put as much of myself in those player characters as possible, so of course that means that my beliefs will play a role. Usually that just means things like insisting on non-violence where possible, but I appreciate when games let me explicitly acknowledge my religion. As an example, (very minor Walking Dead Season 2 spoilers),
I appreciated the scene in the lodge where Clementine helps Sarita put up decorations. Sarita asks for a topper for the tree, and in the box Clementine finds a star and an angel to choose between. It pleasantly surprised me to have a chance to explicitly acknowledge my beliefs, even in a very minor way.
Now, as I'm starting into Life is Strange (just finished episode 2), I'm enjoying Kate's presence as an openly Christian character. So many games understandably don't mess with real-world religions, choosing instead to have characters who are religiously and politically ambiguous. I like having characters who I can relate to, especially in story-heavy games.
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