@wrathofconn: Absolutely the correct response. Grade A nightmare fuel, right there.
Delsaber's forum posts
Normal for me, which is usually what I always do on my first cycle through anything. 'course, I'm in early November now and I've managed to one-day at least the last three dungeons. So I'm definitely going to bump it up to Hard or Very Hard on my next run, maybe even try going solo in places, or at least the Izanagi challenge. Unless you're a total SMT/Persona newcomer, straight-up Normal is just... babytown frolics. I think I wiped once against the first boss and once against the king, and that was it.
New Game+ lets you adjust the difficulty with fancy sliders, right? Maybe I'll Silent Hill this thing and pump up the combat difficulty while keeping some of the other elements low. Most of the battles are far too simple right now, but I'm not interested in making the drops any grindier, even if I cycle into my next run with all the yen.
I have a really hard time breaking away from my comfortable routine of Chie, Yosuke, and Yukiko, which is kind of the perfect balance of healing and elemental coverage, with Charlie's Personae filling the gaps. It's been this way for me since the original game, I don't think I've ever rolled with the other characters for more than one dungeon each.
With the changes P4G has made, I have half a mind to swap Yosuke for Naoto just to see what she can do. I'd be losing Yosuke's Kaja buffs, but gaining Naoto's light/dark stuff, plus whatever Atlus gave her in their rebalancing. Losing Chie is blasphemy; I shall not blaspheme. Plus her physical attacks are pretty clutch. Her and Yukiko always go together since I need Yuki's healing to keep Chie in the game.
But damn, once I settle on a party, even swapping in the B-listers for experimental purposes just feels wrong. It was the same way with me in P3 - Yukari, Mitsuru, and Akihiko never left my party once they all became available.
I think I'll always prefer the original as she fit better with the rather subdued nature of the voice cast in general. Also, she was a departure from the usual routine in anime and JRPG voice casting that I found really refreshing. It's part of what drew me to her character so much that I'm still using Chie avatars everywhere four years later.
That said, the new Chie ain't bad really, just different. She does tend to high-note herself more than necessary, but when speaking normally, she's really quite good. It's been interesting to hear the differences in her line reads, too. Some are an improvement, others notsomuch. I do like her here better than I did in Arena because as I expected, there's more room for range here than there ever could be in a fighting game.
I'd say it's a wash. In the end, we got a good chunk of new voiced content that we wouldn't have had if they didn't recast her, and it's now possible to segue back and forth from this to Arena and the anime dub without getting whiplash from the casting changes. But I'll always have that part of me that misses the original.
Off-topic: I like the new Teddie more than the original.