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delta_ass

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Crysis on Consoles: First impressions

I decided to get it on the 360, just cause I love Crysis. I mean yeah, we all know it won't be as good looking as its PC counterpart, and they ditched the flight sim level, but I wanted to check out the new overhauled lighting and streamlined Crysis 2 suit powers.

So far, it's just as fun as ever. Cloak seems to drain a bit slower, cause I find myself crouching around while cloaked, while original Crysis's cloak made me crawl around prone all the time. Which by the way is nice to have back, cause Crysis 2 got rid of the prone position for some reason.

There's a heavy amount of pixelation that becomes really obvious when you look out at distant objects. Whenever you use the binocs to tag enemies, they'll all get highlighted with big jagged outlines that look terrible. Trees and foliage in the distance dissolve into blocky pixel meshes that remind me of Halo 3 graphics. There doesn't seem to be any anti-aliasing, and it really could use some. However, they do seem to have fixed Crysis 2's laser dot. If you ever played Crysis 2 on consoles, you'd notice that the laser sight's dot would turn into a big red square at any distance beyond 10-15 feet. Here, it's a perfect red circle at any distance.

I haven't gone back and checked but the mounted M60s on vehicles seem way more powerful now. They don't overheat at all and will mow down soldiers with one burst, while they always seemed rather underwhelming and lame in vanilla Crysis.

One tiny annoyance: Crouching doesn't seem to steady your aim like it did in Crysis 2. You also can't press down on an analog stick to apply Maximum Strength to steady your aim. So basically, you'll always have to deal with a small amount of aim drift. Kinda annoying if you're playing stealthy and trying to go for headshots all the time.

By far the biggest change I see with this new version is no quicksaving. Crytek has done a fairly good job of spacing checkpoints out reasonably along your path, but with a game this open-ended and sandbox (at least the first half), you really want to have control over when and where to save.

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delta_ass

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Edited By delta_ass

I decided to get it on the 360, just cause I love Crysis. I mean yeah, we all know it won't be as good looking as its PC counterpart, and they ditched the flight sim level, but I wanted to check out the new overhauled lighting and streamlined Crysis 2 suit powers.

So far, it's just as fun as ever. Cloak seems to drain a bit slower, cause I find myself crouching around while cloaked, while original Crysis's cloak made me crawl around prone all the time. Which by the way is nice to have back, cause Crysis 2 got rid of the prone position for some reason.

There's a heavy amount of pixelation that becomes really obvious when you look out at distant objects. Whenever you use the binocs to tag enemies, they'll all get highlighted with big jagged outlines that look terrible. Trees and foliage in the distance dissolve into blocky pixel meshes that remind me of Halo 3 graphics. There doesn't seem to be any anti-aliasing, and it really could use some. However, they do seem to have fixed Crysis 2's laser dot. If you ever played Crysis 2 on consoles, you'd notice that the laser sight's dot would turn into a big red square at any distance beyond 10-15 feet. Here, it's a perfect red circle at any distance.

I haven't gone back and checked but the mounted M60s on vehicles seem way more powerful now. They don't overheat at all and will mow down soldiers with one burst, while they always seemed rather underwhelming and lame in vanilla Crysis.

One tiny annoyance: Crouching doesn't seem to steady your aim like it did in Crysis 2. You also can't press down on an analog stick to apply Maximum Strength to steady your aim. So basically, you'll always have to deal with a small amount of aim drift. Kinda annoying if you're playing stealthy and trying to go for headshots all the time.

By far the biggest change I see with this new version is no quicksaving. Crytek has done a fairly good job of spacing checkpoints out reasonably along your path, but with a game this open-ended and sandbox (at least the first half), you really want to have control over when and where to save.