By Delta_Ass 1 Comments
I replayed Crysis on the PC this morning to see what the differences were in the console port. From what I can tell, the most significant graphical difference is that they got rid of most of the tall grass on the console version. They made grass textures for the actual ground, and then just layered tons of tall grass on top of it to give it more of a lush, photorealistic appearance on the PC. On the console, the tall grass is gone so you've just got the grass textures for the flat terrain, which looks sparse by comparison. But other then that, there's no real change in the foliage. All the different kinds of bushes and trees and ferns are still there, so you're just missing out on being able to go prone in the tall grass, which I'm not even sure gave very good concealment.
The other thing I noticed is that going back to the PC controls is really hard. They just didn't do a good job with the keyboard controls back in 2007. The crouch is a hold rather then a toggle, which is kinda insane. I dunno why they did that, when most FPSs have crouch as a toggle, it just makes sense. Especially since you need to crouch a lot in order to slow the energy drain when cloaked. I usually map Crouch to C, and holding down C constantly with my thumb just feels awkward.
The suit controls are also really annoying. Just tapping a bumper is infinitely preferable to having to activate a Suit menu and then moving the mouse to select a suit ability. One is instant, while the other takes a lot longer and requires more work to fumble through. I dunno why they didn't just make suit ability hotkeys. You might think they did, but they actually didn't. There's an option to turn on "Suit Shortcuts" which you'd hope are suit hotkeys, but it actually makes the abilities activate on a double key tap for various default movements, which is just silly and awkward. Again, what's wrong with just giving us hotkeys? Keep It Simple, Stupid.