@viking_funeral: Calm down.
depecheload's forum posts
Ghost Trick, because TLOU is a poorly controlled mess of a game with a trite story and forgettable characters.
TWD is a choose your own adventure book, but written even worse. Just like everything else associated with that franchise it's boring, overrated crap with stilted dialogue and idiotic characters who do moronic things only because the plot tells them to. As gaming technology and development ideas improve and developers find more organic ways to incorporate gamer choice into the narrative, TWD will vanish from history and become little more than a curious footnote.
In Saints Row: The Third you team up with Burt Reynolds to smash zombies with a giant purple dildo.
How this is even a competition is beyond me.
@erhard: I never played Most Wanted. From what I've read though this seems like an even more multiplayer-focused iteration of that. It also strips out a lot of features that I feel should be standard in any game like this, you can't even customize the soundtrack. It looks great and plays fine, but the amazing acclaim its getting is baffling to me.
The reason that tutorial is so barebones and straight forward is because it's designed to be quickly loaded and played while the game is installing. This seems to be a pretty standard thing that PS4 games will do, as well as possibly Xbox One games. Personally, I think I prefer it as opposed to just throwing a loading bar in front of you, but I can understand if you maybe think it's a bit of a waste.
Also, there is an option to play this game privately without any other human players.
Yeah, and you still can't pause it.
@depecheload: The tutorial was definitely a bit barebones.
However, NFS:R isn't a singleplayer game, which is why you can't pause it. When you launch the game you're joining a multiplayer session, even if you're the only player currently within the session.
As far as the installing game stuff, I'm not sure what's up with that for you. I saw there was a patch as soon as I launched it, quit out, let the patch install, then relaunched, and was able to get into the main game as soon as I completed the tutorial.
I suspect the "install" was a patch, and since PSN has been a bit wonky lately, that's why it took me so long.
As for the pausing, well, since I started the game I went into the options and made my game single player and I STILL can't pause it. That's just fucking stupid.
And before you say "why play this game singleplayer?" I play ALL games singleplayer. I abhor multiplayer. When I want to interact with other people I leave my house.
The poorly written training section is unskippable, doesn't actually show you anything about the controls, and you can't pause it. At all. After my first "mission" started I hit the option button to see, well, my OPTIONS but it just left the game running in the background. Couldn't find the controls anywhere. Bigger problem since I bought it digitally. If you can't pause a single player game at all then I'm really going to be pissed off.
And after you complete the training the game dumps you to a loading screen where have to sit and wait for a slow ass "installing game" bar to fill up. It moves at about two percent a minute.I suspect "install" means "downloading a big patch" and that they shipped a broken unfinished game.
Lazy development and poor design yay.
Polygon has never made money, and there's no way they ever will in their current incarnation. Their budget is simply too high, and since people can't be bothered to pay for journalism (even GB users don't pay for that, we all pay for funny videos - which is fine) they never ever will make a profit. Eventually that site will die/heavily downsize and number of incredible games writers that lose their jobs because of it will entirely decimate the already decimating freelance world. I mean, if Kat Bailey and Bob Mackey can't find steady writing work that pays, who the hell can?