development's forum posts

#1 Posted by development (2639 posts) -

Sounds like Raiden's voice from the Jamais Vu Extra-Op. The Medic looks super generic, but does indeed sound like Kiefer. Also, I didn't realize it before, but you can see the shrapnel get implanted in Snake's head during that explosion.

#2 Edited by development (2639 posts) -

@believer258 said:

@trafalgarlaw said:

@development: Why would you unlock the framerate? The game's physics and engine calculations are NOT calibrated for 60 fps. For example, durability is lost twice as fast in 60 fps. Hit-scan and fall damage are also waaayyy off in 60 fps. Dark Souls was never meant to be played in 60 fps due to the engine limitations. You can remove the limitation by force but it will only influence calculations in a bad way.

I remember hearing somewhere that keeping it at 59FPS is best, for some reason. Regardless, I played about 8 hours of Dark Souls at 60FPS and never experienced any issues. If I ever start experiencing serious issues I'll knock it down to 30 and play like that, it won't bother me too much.

I played like 200 hours with the framerate at 60 and only experienced one issue. You fall through the floor if you fast-slide down the ladder that leads to the 3 rats, near the red drake in the Undead Parish. Why would I play it like that? Come on, man. Makes me wonder if you (trafalgarlaw) ever experienced DS1 unlocked first-hand.

#3 Edited by development (2639 posts) -

@everettescott said:

@development said:

For those that don't know,

They released a patch last week that disabled GFWL functionality and enabled Steamworks functionality. I had been playing the game and wondered why I couldn't start it. Turns out this update was put out. I looked at the comments for the update and numerous other people were unable to play the game. I uninstalled DSFix, reinstalled Dark Souls, verified integrity, and still couldn't play the damn game. I still can't play it. Sucks, since it's probably my favorite game... ever.

I can only assume they think DSFix is not working well alongside their recent update and decided the nice thing to do is take down DSFix. I don't even... are they actually that clueless as to how fucking awful the game runs without DSFix? Even without GFWL, I have to imagine it still runs as shitty as it used to without DSFix, horrible resolution and all.

I'm pretty sure it's if you have the fps unlocked, i've heard. I don't and it runs fine with the fix.

That's a deal breaker for me. I might just go torrent it again. The only reason I'm playing it on PC is for mods and 60 fps.

edit: Just read here that it was indeed a mistake (I'll give them the benefit of the doubt on that, this one time). So nevermind... but I mean the game is still unplayable ('cause I'm keeping the framerate unlocked)... so I hope they can fix that.

#4 Posted by development (2639 posts) -

@wolfgame: Yeah I'm hoping it was just some new hire in the legal department taking too much initiative, and not some company-wide-approval kind of thing.

#5 Edited by development (2639 posts) -

For those that don't know,

They released a patch last week that disabled GFWL functionality and enabled Steamworks functionality. I had been playing the game and wondered why I couldn't start it. Turns out this update was put out. I looked at the comments for the update and numerous other people were unable to play the game. I uninstalled DSFix, reinstalled Dark Souls, verified integrity, and still couldn't play the damn game. I still can't play it. Sucks, since it's probably my favorite game... ever.

I can only assume they think DSFix is not working well alongside their recent update and decided the nice thing to do is take down DSFix. I don't even... are they actually that clueless as to how fucking awful the game runs without DSFix? Even without GFWL, I have to imagine it still runs as shitty as it used to without DSFix, horrible resolution and all.

#6 Posted by development (2639 posts) -

#7 Posted by development (2639 posts) -

@musou: Keep up the good work!

#8 Posted by development (2639 posts) -

@brendan said:

One small thing: You talk about "having a PC anyway" but for most students having a desktop as their primary computer doesn't make sense. Most people have laptops which requires them to buy a whole other computer.

This is an important point. I don't know any college-aged people that have a desktop PC. Literally none. They mostly have Macs, with a small amount having laptops. I live in the city, though, where space is tight and people move frequently. If they want to do any PC gaming that would be on par with PS4 and XBone, they're going to need to buy a desktop, and that is a grotesque proposition for most of them. Also, desktops aren't hip.

But in general I agree with the gist of OP's post.

#9 Posted by development (2639 posts) -

February 24th is my birthday. Please, Kojima. For me.

#10 Edited by development (2639 posts) -

I've logged about 12 hours of the PC version and it's amazing. I never played the console versions, so I can't say if it's better or worse, but I can't see how they'd improve it, if that says anything. Actually, that's not true; there is some noticeable pop-in (specifically the wooden crates and the orange pylons, mostly noticeable when driving and switching directions quickly. Distant enemies don't appear at all unless you zoom in with your binoculars) and the shadows could be crisper. I think those 2 things are holdovers from the console versions.

That being said, I love it. It looks gorgeous and plays fantastic. Just has those 2 flaws. Oh, and I wish it recognized the PS4 controller like Far Cry 4 does.