development's forum posts

#1 Posted by development (2956 posts) -

No competition. SLogs wins open-world competitions hands-down, so it wins over 'the 3rd' as well. Tightest open-world game to be released.

#2 Edited by development (2956 posts) -

This would take literal years.

#3 Posted by development (2956 posts) -

That game about darkened souls.

#4 Posted by development (2956 posts) -

Haven't posted in awhile. Been busy with work and life.

Wish he was here.

#5 Posted by development (2956 posts) -


#6 Posted by development (2956 posts) -

I always thought Gwyn was really hard until I learned to parry him. Kalameet was hard, but the fight was so fun that I didn't care. I actually used to consider Gaping Dragon the easiest, since it's easy to lure and damage. Of course, as I played more playthroughs I realized just how easy Pinwheel was.

#7 Posted by development (2956 posts) -

It's not about validation. We've known for years that Jeff would like a Souls game if he just gave them a chance. Now he is and that's great.

I just find it funny that so many people care about if jeff likes it. Is his validation that important?

#8 Posted by development (2956 posts) -

I'm confused. I thought people hated microtransactions. As a mod author: this sucks. If you're making mods for any reason other than to give back to the community then you're making them for the wrong reason. I'll allow an exception for large-scale, hugely time-consuming projects like Nehrim, but not for a sword. You should probably re-evaluate your situation in life if you think you're going to make any considerable amount of money creating mods.

#9 Posted by development (2956 posts) -

It should be perfect for you. DS2 was never hard for a Souls game, so the ramp up doesn't mean much. Take that with a grain of salt, though; you're still gonna get your ass handed to you by a few bosses and areas.

#10 Posted by development (2956 posts) -

Entirety of Mensis wasn't fun in the slightest. And yeah Frenzy is a stupid ailment.