One thing I will add that Nier does better than Wolfenstein is its ending(s). It's something Yoko Taro cares a lot about and prioritise in his writing workflow; and if you look at different Japanese media, many authors do tend to structure plots in such a fashion.
I didn't feel the same emotion height many got from Ending E, though, given Yoko Taro liked Undertale (not sure he managed to play it to completion) and pretty much pulled a similar trick.
(IF you are interested, I wrote a piece analysing Nier ending design and similar design element other game had used; sadly it's in Chinese, so I linked to Google Translate)
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