How does everyone else feel about the idea that maybe a large chunk of it is a lake/coastline - harkening back to WW, in terrain that's *expected* to be mostly nothing?
I'm glad Nintendo hasn't taken on the xbox-ps version of achievements. If a game wants to put up some unique challenges that are recorded somewhere, that's absolutely great and I support that, but the every-game mandate is certainly not perfect. Some games use achievements well, some not so much - they shouldn't be required to shoe-horn them in if it's not the right game for it / not the intent of the game.
Piggybacking this thread- what about SMT IV on 3DS? I know it doesn't have the school-system, but is that recommended / a good primer on the SMT systems?
I just watched both of the Austin-driven space 4x quick looks, for Master of Orion: Conquer the Stars and Stellaris. Now, within their genre, they are distinctly different- turns vs real w/pause, tech tree vs deck of tech cards, and other things. I'm still having trouble really understanding the... spirit? The niche? of each one.
I'm really looking for empirical differences between the two, and which of those systems particularly worked for each game or not. For example: Stellaris has characters with traits that you might get attached to and enjoy, like Crusader Kings, and MoO does not. Does it do a good job of this?
I'm having issues with parry too, but my backstab game is usually pretty solid unless I'm trying to sneak up on someone. Then I can't backstab to save my life.
Though, personally, I love getting locked into the backstab animation vs an Abyss Watcher, but he's actually not there anymore and I'm just stuck waving my axe in space.
I'm playing PSP games on my Vita right now. One is Castlevania: Dracula X Chronicles (which contains a version of the game VinnyVania's doing right now!) and playing a bit then hitting sleep when I want is absolutely perfect for it. My other game is Tactics Ogre: Let us Cling Together- I've spent over 100 hours on that game, mostly on the bus. So, short-play games and long-play games, both work great in 30min spurts with the handheld.
I recommend both of those games like crazy, by the way. Dracula X Chronicles is a 2.5d remake of Rondo of Blood, and inside it you can unlock a larger version of Symphony of the Night, as well as an ENGLISH version of Rondo of Blood, OG pixel style, if you want to know what they're saying in Vinny's playthrough. Tactics Ogre is a turn-based grid map fantasy game by the Final Fantasy Tactics people, with drastically branching paths that you can replay. Stupendous.
I haven't seen anyone else talking about this online, so-
On the first run through Zi (3rd zone), after the second mandatory save room, up a vertical hall full of white barnacle enemies- the MOMENT you can see the upper left door, a Trace goes in. You can't follow him right away, because you don't have the high jump thing yet. Two rooms later is Kur. Has anyone else seen this / gotten into that room early? Any other early hallucinations / (not a hallucination but actually real)?
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