@voidoid: Your right, the story in the manual is extra-textual and does provide a separate interesting topic. I mentioned the manual because I was thinking of older games in a time where that and box art were the primary source of context for a game but they are external to the game itself.
I don't acknowledge the player as just a reader or interpreter or just an input monkey. The player is a partner in creating the narrative, they move characters around the world, influence things around them and cause things to happen. The beauty of games being an interactive medium is that even though a game may have a scripted, intended or implied narrative, each different play through has it's own narrative created by the actions of the player (a separate topic again but I believe this is why people can watch the same game being played over and over by different personalities on youtube etc. or even how we can play through the same game over and over ourselves, it's a different narrative each time). However, when most people describe the narrative of a game they are referring to the implied narrative in the script, scripted events, environment and aesthetic.
The term Ludo (the verb 'to play' in latin - as I believe was mentioned previously) can refer to anything related to the playing of a game, the game rules, the actions of the player within the game, the actions available to a player within the game and the physical mechanics (pushing buttons, swapping cards, jumping around, inserting your controller into port 2 so Psycho Mantis can't read your thoughts...).
Any of these things can of course be used to build or help build upon an implied narrative (whether creating or critiquing) but when they go against an established narrative or when a narrative ignores or denies any aspects of them, the term Ludo-narrative dissonance can be applied. I'm not saying it should be or not, that's a personal choice that would be up to the person speaking but the term is fine and while it would merit more explanation it certainly gets the point across.
I get where you are coming from with the suggestion of simply using the term narrative dissonance instead but to me that implies dissonance within the narrative.
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