You know what you get with Nintendo. Great games, mediocre hardware, zero third-party support.
Wasn't always this way. The NES and, in particular, the SNES were great for their day. Have to rank the SNES a bit higher because it wasn't as prone to dirty cartridge contacts preventing games from playing. Everyone made games for those systems. Things started to go off the rails with the N64. The gamecube was a solid piece of hardware but then when Wii came around the install base became huge but I think publishers struggled to learn how to make money on it. Wasn't helping that there was a glut of shovelware on that system. When Wii U came around I think they found out "core" gamers hadn't stuck it out with them through the Wii days even though they positioned it to better compete against Sony and Microsoft. And we all know grandma isn't tagging along to buy a Wii U. She probably gets the Wii out once or twice a year to play Wii Sports with grand children.
So what do they do now? Maybe keep it simple and go back to a traditional system, no motion controls or touchscreens. But then again, if they do that how do they differentiate itself from the competition?