Added by
DJ_Lae on Feb. 24, 2009
There are games in Sonic's Ultimate Genesis Collection that I've never played before. All of them surprised me - some in a good way, most not so much. I'll even ignore the horrible, horrible title of the compilation itself.
Beyond Oasis
I played long enough to get the achievement, which isn't very long in terms of time (maybe 15 minutes) but long enough to assess the game. It's like someone took Zelda and Aladdin and Streets of Rage and put them in a blender. The game plays out suspiciously like Zelda, has a vague arabian theme and a main dude who wears Aladdin-esque baggy pants, and the combat is more beat-em-up than the Zelda-like poke enemies until they die. It's weird.
It's also kind of crap. Movement is wonky and the main character's animation is terrible. He doesn't walk - he saunters. He crabwalks when you hold the jump button, which looks ridiculous. His legs are obviously not attached to the rest of his body (in an Abuse sort of way) which is just plain creepy. And finally, as a Zelda rip-off it falls short. Now that I have the achievement do I want to play more? No thanks.
Decap-Attack
This one was in the previous collection, I think, but I didn't have any urge to play it because it looked stupid.
It is stupid.
You play a mummy with no head, but wait! Your head is in your chest and you can pop it out to attack dudes. You can also pick up a fake head that launches when you attack whether you want it to or not. You can also jump, and tapping the jump button while falling causes you to flutter your feet like Luigi and float down. Why? I have no idea. Jumping after building up momentum causes you to jump higher, which you'll need to reach higher platforms.
Unfortunately, as weird as the main guy is, the levels are terrible. They're ugly, boring, and are terribly designed. Pillars you can walk behind look the same as impassable walls. Some ledges blend in with the background. Statues sometimes pop enemies out, which get an auto hit on your. Health is hard to come by. Potions are useless.
Next.
Kid Chameleon
Also in the last collection. Also skipped it before. Also played it now only because of an achievement. Like Decap-Attack, the levels are terrible and uninspired. Unlike Decap-Attack, the main character is boring as hell. This game sucks.
Alex Kidd and the Enchanted Castle (or is that IN the Enchanted Castle?)
Yuck. Okay, I got 1000 yen. I never have to play it again. THANK GOD.
E-SWAT
Generic shooter. And I mean generic. You walk around, jump, shoot bad guys who look like you, only palette swapped, and move around some really ugly levels. Also, whoever designed the second level is a dick - it's terrible. Did all these companies hire the same asshole to design levels for all of these Sega games? The levels suck. Anyway, after the second level you get a big suit of armor that looks kind of ridiculous, but nothing else really changes except your bullets get bigger and more numerous. I don't know if anything magical happens later on because I'm never going to play any more.
Dr. Robotnik's Mean Bean Machine
Dr. Robotnik is an asshole - I swear he cheats when I play against him. Barring that, I absolutely hate falling block puzzle games. The only thing I hate more are competitive falling block puzzle games, because they mix two horrible things (puzzle games and frustration) and combine them into one black hole of gaming.
Also, I hate Columns. Maybe it was cool in its day. Maybe. Either way, it sucks now.
Golden Axe(s)
I've played these before and I don't really like playing them gain (damn achivements). They're some of the most generic brawlers I've ever played and the controls aren't even all that satisfying. About the only memorable thing they have going for them are the stupid gnomes that run around begging to be beaten for magic potions and the lame digitized screams of the fallen enemies.
With all three Streets of Rage games in the collection, I see no reason why I will ever touch Golden Axe again. And I'm mystified as to their popularity, especially in the light of the recent Golden Axe release on the PS3 and 360. Yes, it's terrible, but what did people expect? The old games were terrible too.
Fatal Labyrinth
Okay, I'm weird, I liked this one. It's basically just Rogue with prettier graphics. There's not much to it, but there's also not much like this on consoles either. Too easy, though - I never came close to dying and there are far too many weapons lying around the dungeons.
Bonanza Brothers
This one is terrible but I loved smashing cops behind doors. You can game the achievement by doing so. Also, the graphical style is amusing...it's like Leisure Suit Larry meets Spy vs. Spy.
Phantasy Star/Phantasy Star II/Phantasy Star III
Time is a cruel mistress.
Most of the other stuff is pretty damn awesome, though. All the Sonics, the Eccos, the Streets of Rages (except the first, which is ridiculously slow), Phantasy Star IV, Ristar, etc.
Well, except for Gain Ground. Ugh.