Having to intuit things since I don't use cable and thus can't even use the settings linked to it at all, I'd say the volume settings you're talking about would be in that section of the settings on the system or even in the TV app itself, the OneGuide. Check that out for a bit hopefully you can specific the increments that the voice command uses.
DJJoeJoe's forum posts
I got an Xbox One because of a few reasons, and I'm going to talk about it because sometimes it feels nice to get your thoughts out (I have no real world friends that play games, it's weird but I guess I'm unlucky like that)
I've always liked how Microsoft handled it's software in it's consoles, it iterates like no other game company and kinda leads the way with software refreshes. That's something I always appreciate, it's an easy way to make your device feel better over time.
I actually dig the hardware design of the console, it's simple and in my wheelhouse of how things should look. Taste is of course subjective... I do own a Zune HD and still to this day would pay the crazy prices (they never really dropped in price I think) to replace it if I broke, I fucking love it's... everything. It's only downside is it's insane lack of support though, it is one of the devices Microsoft left to rot, I'm glad it started out so well though at least.
Out of all the games shown before release and using my brain to project into the future, the Xbox One has more games I am interested in outside of my PC. I recognize the great and very public push from Sony within the Indie games space, and it was harsh to see zero response from Microsoft at that time or really even at all since then (they may have said something... but whatever I'm not exactly scraping the internet). But seeing the vast majority of that Indie support be games I had played already, and understanding that Microsoft created that indie space on consoles in such a great start as well I couldn't really made heads or tails from THAT situation as far as seeing if it would turn out good or not.
Really it seems I was destined to buy an Xbox One the day I bought my Xbox 360, for all the Xbox One's selling points are directly tied to how I saw Microsoft handle the 360 in the first half of it's release, and a bit past that in some cases (I never hated the later dashboard updates, but I also never had a million games to make the system slow down like the giantbomb fellows seemed to have).
Talking about the hardware specifics I always thought the things Microsoft aimed for were unique and smart, at least they seem that way to me. I guess I'm more specifically talking about the use of eDRAM. At the time it seemed very progressive to me and an excellent way to tackle bottleneck problems of modern computing. Of course this little feature not only turned out to be kinda forgettable to the public (instantly maybe) but an actual none-starter with developers, as it wasn't enough to really do much with and if anything caused more overhead to actually use (both dev time/work AND actual CPU usage)... it did sort of achieve it's goal in allowing 'free' or close to free use of anti-aliasing and such, I still admire it's initial reasoning and goals, it just didn't at all scale with how the system was used in the real world. This tactic has been used once again within the Xbox One and seems to have the potential to be more useful, in the sense that the entire system is more segmented and leans into smarter usage of resources, the way the system breaks down into multiple running systems for games/apps/system etc. Having that actual system rely on some smart use of caching, and most of that work having been down by Microsoft themselves rather than just relying on it's usage within games only, means the thing might actually be getting it's value pumped out of it simply by the system doing it's thing. Of course I'd love for the system to have more of everything and it's a shame that it can't be a match for the PS4, but I guess the things it lacks in RAM don't matter as much to me knowing that what it's doing with what it has is more down my path of thinking. I don't at all dig how the PS4 interface looks, I do dig how fast the ps4 boots up and becomes responsive but the differences is none existent when the Xbox One also boots very quickly.
As a side note I wonder if the continued use of the eDRAM strategy is a big part of why these games are roughly 'less than' on the Xbox One so far, the lower resolutions on the 360 and ps3 were directly related to both performance (obvious) but also the use of eDRAM (it could handle the tiling of the image at lower resolutions). The only difference this generation being that it is in fact a new generation and both consoles are out at the same time meaning that instead of tackling this in your game on the 360 for a year THEN moving that game to the ps3, both versions are being made at the same time (in line with current games for old consoles) and this issue is only having to be dealt with on the xbox one itself and is no longer having an affect on the actual core game foundation, likely being built more on PC than ever before even if to just get a starting place (Watch Dogs as an example of PC first development). I wonder if skill in utilizing this part of the Xbox One will always hamper games in ways gamers can see, namely resolution stats, or if this will all come in line when all games push the systems enough that they are all compromising things enough that it all looks like gravy anyways and I doubt 60fps 1080p as a standard going forward, it would be rad but there's always more shiny graphics developers will wanna compromise the performance to get in.
I remember thinking that this sort of information on the boxes was neat, the original Xbox was kinda my first main system that was 'mine' so I fell into it then, which is when this sort of thing started happening on the boxes. It was lovely to sit and start at the box and look at the features in the little graphs. I mean the idea of it comes from a specific type of purchasing habits, the era of the rental stores and buying games based on how the cover art looks. That's a silly, and downright dumb way to buy something these days so why even bother continuing to provide information that way when everyone is and should be informing themselves before they even enter a store, it's so easy to discover games online and see what they are all about.
I don't really find myself starring at boxes these days and that's mostly cause of my job, taking care of myself (physically/mentally) and the internet. Those things kinda take up all my time I'd have put towards staring at shit for an hour like I used to as a kid, sitting in my room with Morrowind running but instead just blankly staring at the game's manual from cover to cover for no other reason than boredom.Thank GOD for the internet allowing me to see 'anything' now, instead of having to survive on the junk that's withing my grasp physically, haha. I don't think anyone actually gave a shit about what was on the back of the boxes for games, or anything really. The people who read it (bored kids) are not the ones that influence it's actual value to the company to create, and I imagine the information that IS needed still (parental information) is available in other forms if not still on the box as one of the last things left on there to display, there are websites though that you can grab great info for games from and I have to imagine I'd not really be looking at boxes for my kids either, everything is downloaded now anyways and that's way more useful to me.
I don't care what things are called, I care about pure content. The more content the Giantbomb staff are freed up to produce is all good in my books, finding a name for something that can allow them to feel better about creating content on it makes me very happy.
Also I agree that in the past these types of games only being covered in longer live shows was weird, since I tend to not be able to watch 100% of each show each week, usually only a bit here and there and only sometimes do I get to sit down and watch most or all of a show, and I feel sucky cause I could have missed something that I would have enjoyed seeing simply because of the crazy huge amount of content in those live shows. Potentially breaking some of that off into more specific chunks of content is super rad, ensures I have a larger chance to see and keep track of all of it, and it sounds like just straight up more of it will exist as a whole.
CHEERS AND HIP HIP HURRAH.
This is a weird puzzle, I've gone through all the teleporters that I think exist (3) and still it doesn't give the helmet.
Are there other teleporters around the ship that don't link to the central teleport room that I've missed? There's the 3 and the one in the middle is the last one that will shrink your head and take you to the area you need to go with the helmet.
I dislike how there's zero feedback from the game on how your progressing in this puzzle, just the same statement every time I fail it. :(
Dragon's Dogma on Vita? Yes please!
Doesn't remote play already allow ps3 games on vita, or am I crazy.
PS3 to Vita Remote Play went on to be rarely implemented as well. It retained any games supported by PS3 to PSP Remote Play support, including all PlayStation 1 games, but was again rarely used by actual PS3 games. Only a few games supported it, namely HD Remasters such as The Ico & Shadow of the Colossus Collection and the God of War Collection
Ah, so yes it does but it's an old inefficient way to do what can now possibly be done just via streaming "all dat shyte" to any device, dropping the resource requirements down and probably also the efforts for emulation that would have had to have been on every console, can now just stream out from Sony's whatever whatever.
Reading wikipedia it says remote play started in 2007, wow that's crazy but I guess that makes sense. SOmetimes it takes a while for these things to catch on (or not catch on). After all, we're still waiting for second screen stuff to really catch fire in an exciting way... the gamecube/gameboy shit is finally going to turn into something?!!?!?
Steam cloud is nice but since it's still not a 100% sure thing for all games I tend to use third party app(s) to manage my overall save files, archive them all up and throw them into a dropbox folder etc. I use GameSave Manager, but I'm sure there are a million other apps that do similar things.
I don't like relying on a transparent system for vital data, hoping it will sync and having no real understanding of when it syncs or what to do if it fails etc.
For now it seems it's relegated to game specific, possibly system level vibration settings will come in the future. I've not noticed the rumble being an impediment to enjoyment or anything but I've also been playing with xbox rumble since it's existed so I think it's a thing you get used to (over the last decade at least :) ). I've always liked rumble though, playing my recently purchased ps3 is weird to me cause even games with rumble do so at what seems like 10% the strength I'm used to from a 360 controller, it's kinda neat simply because it's different but I'm not sure which I prefer. I don't think it's that big a deal for me either way, just something I get used to and it becomes another tool to gauge interaction between me and the game (the way it should be).