DJJoeJoe's forum posts

#1 Edited by DJJoeJoe (1316 posts) -

I love the phrase

...catching your kid in the cookie...

#2 Edited by DJJoeJoe (1316 posts) -

I don't care what things are called, I care about pure content. The more content the Giantbomb staff are freed up to produce is all good in my books, finding a name for something that can allow them to feel better about creating content on it makes me very happy.

Also I agree that in the past these types of games only being covered in longer live shows was weird, since I tend to not be able to watch 100% of each show each week, usually only a bit here and there and only sometimes do I get to sit down and watch most or all of a show, and I feel sucky cause I could have missed something that I would have enjoyed seeing simply because of the crazy huge amount of content in those live shows. Potentially breaking some of that off into more specific chunks of content is super rad, ensures I have a larger chance to see and keep track of all of it, and it sounds like just straight up more of it will exist as a whole.

CHEERS AND HIP HIP HURRAH.

#3 Posted by DJJoeJoe (1316 posts) -

Yea I guess I'll stop playing for a while or something, kinda a bummer.

#4 Posted by DJJoeJoe (1316 posts) -

This is a weird puzzle, I've gone through all the teleporters that I think exist (3) and still it doesn't give the helmet.

Are there other teleporters around the ship that don't link to the central teleport room that I've missed? There's the 3 and the one in the middle is the last one that will shrink your head and take you to the area you need to go with the helmet.

I dislike how there's zero feedback from the game on how your progressing in this puzzle, just the same statement every time I fail it. :(

#5 Edited by DJJoeJoe (1316 posts) -

Dragon's Dogma on Vita? Yes please!

Doesn't remote play already allow ps3 games on vita, or am I crazy.

PS3 to Vita Remote Play went on to be rarely implemented as well. It retained any games supported by PS3 to PSP Remote Play support, including all PlayStation 1 games, but was again rarely used by actual PS3 games. Only a few games supported it, namely HD Remasters such as The Ico & Shadow of the Colossus Collection and the God of War Collection

Ah, so yes it does but it's an old inefficient way to do what can now possibly be done just via streaming "all dat shyte" to any device, dropping the resource requirements down and probably also the efforts for emulation that would have had to have been on every console, can now just stream out from Sony's whatever whatever.

Reading wikipedia it says remote play started in 2007, wow that's crazy but I guess that makes sense. SOmetimes it takes a while for these things to catch on (or not catch on). After all, we're still waiting for second screen stuff to really catch fire in an exciting way... the gamecube/gameboy shit is finally going to turn into something?!!?!?

#6 Posted by DJJoeJoe (1316 posts) -

Steam cloud is nice but since it's still not a 100% sure thing for all games I tend to use third party app(s) to manage my overall save files, archive them all up and throw them into a dropbox folder etc. I use GameSave Manager, but I'm sure there are a million other apps that do similar things.

I don't like relying on a transparent system for vital data, hoping it will sync and having no real understanding of when it syncs or what to do if it fails etc.

#7 Posted by DJJoeJoe (1316 posts) -

For now it seems it's relegated to game specific, possibly system level vibration settings will come in the future. I've not noticed the rumble being an impediment to enjoyment or anything but I've also been playing with xbox rumble since it's existed so I think it's a thing you get used to (over the last decade at least :) ). I've always liked rumble though, playing my recently purchased ps3 is weird to me cause even games with rumble do so at what seems like 10% the strength I'm used to from a 360 controller, it's kinda neat simply because it's different but I'm not sure which I prefer. I don't think it's that big a deal for me either way, just something I get used to and it becomes another tool to gauge interaction between me and the game (the way it should be).

#8 Posted by DJJoeJoe (1316 posts) -

I more and more believe you have to have grown up and had specific life experiences that enable you to enjoy Gone Home immensely, and it's one that a lot of game reviewers share.

While I sort of grew up in the 90s (I was born in '87) I was never a girl, have not had to deal with being gay and have no one I know personally that has and most of the cultural touchstones in the game are foreign to me. Yes I did own a SNES, but I really wasn't into games at that time like I was later in my life, I never read magazines at al let alone Nintendo Power (which seems more in line with my gamer friends early gaming lives).

At most I knew what that eye crossing thingy was, and I know what the x-files is, though I never really watched that either.

All in all I think while I COULD have had a lot of those moments based on my age I didn't.... the characters and just straight up raw empathy that they beg the player to have kinda makes those things moot.

If anyone says that those cultural things 'make' Gone Home what it is... they are missing the entire point in all fairness and doing disservice to the abilities of themselves and of others to empathize with human emotion across any petty barriers like era or age or anything. Those things merely color what is at it's core a very moving experience.

#9 Posted by DJJoeJoe (1316 posts) -

I got a Xbox One at launch without a pre-order, instead I was lucky enough to get a display box unit and made an elderly Future Shop employee angry cause I wasn't going for the "bundle" they'd set up. They only had 2.

Whilst setting it up I ran into issues, namely the console doesn't support anything other than 16:9 aspect ratio. I use my computer monitor to play all my games, since I don't own a tv, and it's aspect ratio was 16:10 which while I love for it's greater desktop real estate... most games are being made for the 16:9 aspect ratio since that's been adopted for 'everything' under the sun.... even phones oddly enough (dumbly enough I'd say).

Anyhoo another issue while fiddling with video settings was that I think I borked the system while changing things like color depth and the like, so it would only output black... and the buttons you can press to supposedly reset it's display settings entirely weren't working and as you can imagine it's hard to ask the internet if a troubleshooting method is working when they just come back at you with garbage like "did you try the cables". Cables worked fine blah blah, think it was ultimately a bug that did that. The console didn't seem to recognize holding the power and eject buttons, using my tech intuition usually no sound should play or something else should play but instead most the time the sound for eject AND power would play at once... making me think it just wasn't understanding it was supposed to be doing a special command... because of this it would sometimes just turn it on and sometimes trigger the eject sound.. again... communication issues I gather.

So I got to see the new and improved Xbox support website which actually is kinda pretty nowadays, very very easy to click your way through to what you will need replaced and all that, and it's almost too easy to get the process for a new part (console, controller, headset whatever) sent to you for free, with a shipping label to print out and everything. While that was happening I bought a fairly cheap new monitor that was in fact the more popular 16:9 aspect ratio, and slightly larger than my past monitor, all for $80 :)

Having the new system, and the new monitor has renewed some gaming in me and I even have been playing the ps3 I bought for Last of Us again, since it also didn't support 16:10 at the time... Seems like the Xbox 360 is the only existing console to support the aspect ratio at all, and if I remember correctly it did so only after a patch prolly a year into it's life, along with a vga cable that they released. How hard is it to just support these things though? Oversight based on the effort put into a console launch? If so why does the ps3 still not support it even almost a decade since it's release? WHATever.

So I'm playing Dead Rising 3, Forza Motorsport 5, and some recently bought PS3 games like Journey and Ni No Kuni: Wrath of the White Witch! Might check out some of the free PS Plus games I have also too, namely I wanna check out Dragon's Dogma: Dark Arisen, I think it's crazy that game was/is free on PS Plus...

I highly recommend anyone that owns an Xbox One to get on it if there's anything faulty about it, even if you scuffed it up or something. Microsoft is really good about making repair stuff easy, the headset that comes with the console is cheap as fuck and I think because of that mine wasn't outputting sound properly, it would output some static and sound sometimes so I just assume the very flimsy wiring in there was slightly wonky. Getting that stuff replaced for free is great, and the normal warranty everyone who owns one has is good for mid-Feb 2014 I think, well worth it to keep that in mind. I have to assume replacing a controller is free too considering the console itself is not only free but they have those 2 options... send it to them and they fiddle with it until they fix it, and or send a new one to you so you will for sure get a working one from them, and option 2 is they just straight up send a new one instantly, and you send your old one to them supposedly as soon as you can. Kinda a weird trust thing with that one.

#10 Posted by DJJoeJoe (1316 posts) -

The accuracy of voice commands varies about as much as a voice varies from person to person. Being someone who's been using voice commands for various devices over the years, and fairly active in using voice-to-text on my android phone I can say that it takes a whole new way of using your brain. Devices that listen for voice do not have the intelligence or sheer voice data to interpret the connotation and context of our speech. Remove the fact that English is wildly known to be the most nonsense language out there in terms of slang and illogical laws for pronunciation, the device is forced to parse each word by itself without the context we as humans thrive on. I can say 1/5th of a word as long as I am speaking through a sentence it's very likely the word is understood by another human, but to a computer trying to match up those speech patterns loses most of the sentence.

On this front Google is really the only leader of voice recognition simply because they have the largest pool of data, the largest raw amount of sentences constructed by humans with the intention of finding information based on those words. It knows the likelihood of how sentences 'should' go based on it's vast history of searches, and linking all that data together makes it exponentially more smart in predicting what you wanna say, often in cases where you haven't even said it yet. I think this "did you mean?" Segment that Google has the benefit of applying to voice is really the only way to power through that last 10% of voice recognition accuracy you need to reach perfect voice recognition.

The fact that Kinect helps me 90% of the time with a command and switches to what I want within a millisecond of me finishing the word is pretty magnificent. It takes a lot of effort to re-train myself to not speech to a person and instead speak to a machine and that means being straight forward and precise in my choice of words, leaving out ums and pauses and instead learning the commands similar to button presses and saying them in the rhythm that I've found best suites my own tone of voice and accent.

Voice commands have helped me troubleshoot my Xbox One when my screen wouldn't come back from a black screen, I didn't have sound at the time so I instead looked at provided screenshots of some menus and navigated my way through them blindly, with voice. I think that is lovely.