I got an Xbox One because of a few reasons, and I'm going to talk about it because sometimes it feels nice to get your thoughts out (I have no real world friends that play games, it's weird but I guess I'm unlucky like that)
I've always liked how Microsoft handled it's software in it's consoles, it iterates like no other game company and kinda leads the way with software refreshes. That's something I always appreciate, it's an easy way to make your device feel better over time.
I actually dig the hardware design of the console, it's simple and in my wheelhouse of how things should look. Taste is of course subjective... I do own a Zune HD and still to this day would pay the crazy prices (they never really dropped in price I think) to replace it if I broke, I fucking love it's... everything. It's only downside is it's insane lack of support though, it is one of the devices Microsoft left to rot, I'm glad it started out so well though at least.
Out of all the games shown before release and using my brain to project into the future, the Xbox One has more games I am interested in outside of my PC. I recognize the great and very public push from Sony within the Indie games space, and it was harsh to see zero response from Microsoft at that time or really even at all since then (they may have said something... but whatever I'm not exactly scraping the internet). But seeing the vast majority of that Indie support be games I had played already, and understanding that Microsoft created that indie space on consoles in such a great start as well I couldn't really made heads or tails from THAT situation as far as seeing if it would turn out good or not.
Really it seems I was destined to buy an Xbox One the day I bought my Xbox 360, for all the Xbox One's selling points are directly tied to how I saw Microsoft handle the 360 in the first half of it's release, and a bit past that in some cases (I never hated the later dashboard updates, but I also never had a million games to make the system slow down like the giantbomb fellows seemed to have).
Talking about the hardware specifics I always thought the things Microsoft aimed for were unique and smart, at least they seem that way to me. I guess I'm more specifically talking about the use of eDRAM. At the time it seemed very progressive to me and an excellent way to tackle bottleneck problems of modern computing. Of course this little feature not only turned out to be kinda forgettable to the public (instantly maybe) but an actual none-starter with developers, as it wasn't enough to really do much with and if anything caused more overhead to actually use (both dev time/work AND actual CPU usage)... it did sort of achieve it's goal in allowing 'free' or close to free use of anti-aliasing and such, I still admire it's initial reasoning and goals, it just didn't at all scale with how the system was used in the real world. This tactic has been used once again within the Xbox One and seems to have the potential to be more useful, in the sense that the entire system is more segmented and leans into smarter usage of resources, the way the system breaks down into multiple running systems for games/apps/system etc. Having that actual system rely on some smart use of caching, and most of that work having been down by Microsoft themselves rather than just relying on it's usage within games only, means the thing might actually be getting it's value pumped out of it simply by the system doing it's thing. Of course I'd love for the system to have more of everything and it's a shame that it can't be a match for the PS4, but I guess the things it lacks in RAM don't matter as much to me knowing that what it's doing with what it has is more down my path of thinking. I don't at all dig how the PS4 interface looks, I do dig how fast the ps4 boots up and becomes responsive but the differences is none existent when the Xbox One also boots very quickly.
As a side note I wonder if the continued use of the eDRAM strategy is a big part of why these games are roughly 'less than' on the Xbox One so far, the lower resolutions on the 360 and ps3 were directly related to both performance (obvious) but also the use of eDRAM (it could handle the tiling of the image at lower resolutions). The only difference this generation being that it is in fact a new generation and both consoles are out at the same time meaning that instead of tackling this in your game on the 360 for a year THEN moving that game to the ps3, both versions are being made at the same time (in line with current games for old consoles) and this issue is only having to be dealt with on the xbox one itself and is no longer having an affect on the actual core game foundation, likely being built more on PC than ever before even if to just get a starting place (Watch Dogs as an example of PC first development). I wonder if skill in utilizing this part of the Xbox One will always hamper games in ways gamers can see, namely resolution stats, or if this will all come in line when all games push the systems enough that they are all compromising things enough that it all looks like gravy anyways and I doubt 60fps 1080p as a standard going forward, it would be rad but there's always more shiny graphics developers will wanna compromise the performance to get in.
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