Do_The_Manta_Ray's forum posts

#1 Posted by Do_The_Manta_Ray (900 posts) -
#2 Posted by Do_The_Manta_Ray (900 posts) -

I found that boss to be the easiest in the game. Now, you're clearly lower level than I was at the time, but still, you might just be able to beat the fucker. Stay close to his middle section, that hump of goo he calls a stomach, and keep attacking. I was able to easily sustain through the damage he was doing to me, which was very little as he wasn't actually hitting me with any of his sweeping attacks. If you do beat him, you will immediately come to a lamp, so there is that.

I'd also recommend ringing your bells, assuming you've picked them up from the insight vendor. Perhaps you'll be able to summon in another player, or be able to invade someone else's world. The former would help you beat the boss, the latter might boot you back out to the hunter's dream once you die.

#3 Edited by Do_The_Manta_Ray (900 posts) -

I made a separate thread for the secret areas and bosses that I've found so far so that we can keep some overview. Feel free to elaborate on it if you've located something I haven't. Here's a link.

-

Areas

For reference, these locations all seem to be larger than the Painted World in Dark Souls.

Forsaken Castle Cainhurst - This an entire, large area with a unique boss encounter, as well as a covenant. You can reach it by going to the Forbidden Woods, reaching the small village with the pitfalls, and then heading up to the left above the town. There's a tunnel that leads to a lake, at the far end of said lake, there is a ladder long enough to have me singing "Snake Eater". The end of that ladder has a short-cut to the clinic where you start the game, as well as a path that leads further into said clinic. In there, you'll get a cutscene and fight an NPC. Doing so will net you the "Invitation". Once you have said invitation, go to Hemwick Charnel Lane, the big open area before the boss in that area and stand next to a larger stone marker. This will trigger another cutscene.

Nightmare Frontier - Go to the Forbidden Woods yet again, to the same spot above the village, and talk to the NPC sitting in a window. He will give you a "Tonsil Stone" (yuck). Now teleport to the Grand Cathedral where you fought Vicar Amelia, and head to the left. At the far end of that passage way is a big temple. Stand at the entrance of the far door (it's locked until you beat a later boss, prior to which you should not be doing this content) and he'll summon a gateway. With the Tonsil Stone, you'll be able to pass through said gateway into the Nightmare Frontier. A place of asshole slugs and asshole yetis, with a really big asshole boss. Do enjoy. This boss also drops an item that unlocks a brand new type of Chalice Dungeon.

Upper Cathedral Ward - Head on over to the Yahur'Gul Chapel. From there, run back up the stairs to the plaza with the elderly ladies and the spider shooting laser beams at you. On the left side, there is a opening in the fence which allows you to drop down onto a balcony. Do so and then head inside, there you'll find a key after dropping down again. Now, go to the Cathedral Ward, use the door on the right and head up the lift. Clear this area and head to the top where you'll find a badge for a really, really great weapon and a door that was previously locked. Use this key, bam. Here's a brand-spanking new area with two new bosses and a covenant.

Bosses

Other than the four bosses in the hidden areas, I've only located one other.

Darkbeast Paarl - This one is pretty easy to find. Go to the Yahur'Gul Chapel, and head on downwards into the cathedral. Here, take the stairs downwards until you reach the lowest level. You'll find a type of werewolf patrolling these areas that you do NOT want to mess with. Make your way through this area and you'll find a small opening in the wall, leading outside. Dropping down will put you on a ledge. Navigate said ledge into a courtyard where the boss will appear.

#4 Edited by Do_The_Manta_Ray (900 posts) -

As I get deeper into Bloodborne, I start to realize that there is a shit-ton of hidden bosses and areas. Far more so than in any previous Souls game.

I thought we could use this here thread to tally up the areas we've found and how we've done so. Let's try to mainly talk about larger pieces of content here as opposed to "this nook with an item I found when turning 720 degrees after greeting a corpse that ragdolled into a rude position". Basically, this is larger pieces of content. You guys are free to share secrets you find in here, as well as smaller areas, but let's leave small stuff to the other threads.

Areas

For reference, these locations all seem to be larger than the Painted World in Dark Souls.

Forsaken Castle Cainhurst - This an entire, large area with a unique boss encounter, as well as a covenant. You can reach it by going to the Forbidden Woods, reaching the small village with the pitfalls, and then heading up to the left above the town. There's a tunnel that leads to a lake, at the far end of said lake, there is a ladder long enough to have me singing "Snake Eater". The end of that ladder has a short-cut to the clinic where you start the game, as well as a path that leads further into said clinic. In there, you'll get a cutscene and fight an NPC. Doing so will net you the "Invitation". Once you have said invitation, go to Hemwick Charnel Lane, the big open area before the boss in that area and stand next to a larger stone marker. This will trigger another cutscene.

Nightmare Frontier - Go to the Forbidden Woods yet again, to the same spot above the village, and talk to the NPC sitting in a window. He will give you a "Tonsil Stone" (yuck). Now teleport to the Grand Cathedral where you fought Vicar Amelia, and head to the left. At the far end of that passage way is a big temple. Stand at the entrance of the far door (it's locked until you beat a later boss, prior to which you should not be doing this content) and he'll summon a gateway. With the Tonsil Stone, you'll be able to pass through said gateway into the Nightmare Frontier. A place of asshole slugs and asshole yetis, with a really big asshole boss. Do enjoy. This boss also drops an item that unlocks a brand new type of Chalice Dungeon.

Upper Cathedral Ward - Head on over to the Yahur'Gul Chapel. From there, run back up the stairs to the plaza with the elderly ladies and the spider shooting laser beams at you. On the left side, there is a opening in the fence which allows you to drop down onto a balcony. Do so and then head inside, there you'll find a key after dropping down again. Now, go to the Cathedral Ward, use the door on the right and head up the lift. Clear this area and head to the top where you'll find a badge for a really, really great weapon and a door that was previously locked. Use this key, bam. Here's a brand-spanking new area with two new bosses and a covenant.

Bosses

Other than the four bosses in the hidden areas, I've only located one other.

Darkbeast Paarl - This one is pretty easy to find. Go to the Yahur'Gul Chapel, and head on downwards into the cathedral. Here, take the stairs downwards until you reach the lowest level. You'll find a type of werewolf patrolling these areas that you do NOT want to mess with. Make your way through this area and you'll find a small opening in the wall, leading outside. Dropping down will put you on a ledge. Navigate said ledge into a courtyard where the boss will appear.

-

These are all I've found so far. I'll update it if I locate anything else.

#5 Posted by Do_The_Manta_Ray (900 posts) -

@seikenfreak: I found that the best way to do it was to reach the third tier of platforms. So, go drop down twice (I think), until you get to one that is pretty wide and covers more or less the far end of the room. There shouldn't be a bigger one beneath it. Then head to the far right end of it, line up your jump. And run and jump. (Actually jump), and that's how I managed to do it.

#6 Edited by Do_The_Manta_Ray (900 posts) -

@oldirtybearon: Hah, great news! That boss is unique to me in that it's the first Souls boss since Demon's Souls that has stumped me for a longer while (I'm looking at you, Flamelurker). I had to learn every single move to perfection, and I was able to do that entire thing without even taking a hit, and yet that wasn't enough! Because of that damn healing. So finally I threw my hands up in the air, said "fuck caution and skill, let's do this Ninja Gaiden style." And that did it. Ninja Gaiden was fantastic, by the by.

@donchipotle: @seikenfreak: Don (And now I'm thinking about Mad Men) is very much right. There is in fact a second door in the middle. And it is a BITCH to reach. That said, it leads to what is, in my opinion, one of the coolest moments in the game, so definitely give that a look if you can. You obtain some very unique/useful stuff. And yes, a trophy.

A general tip, EVERYONE should put some points into their arcane stat. It seems to be that 15 points minimum will be fundamental in PvP.

#7 Posted by Do_The_Manta_Ray (900 posts) -

@zevvion: God damn it, I've been writing "magic" in spoiler block for days now and then you just go around and shout it out. That said, MAGIC! MAAAGIC!

@bezerker85: It took me maybe two hours to make that fucking jump to reach that thing. I'm used to getting mildly frustrated with these games, but this took the cake. Worth it, though. I've also managed to pick up a couple of other ones, but save for the knock-back you find in the forest, my arcane level isn't high enough to use 'em quite yet.

@poobumbutt: Magic in this game seems different from previous installations. I'd say it'd be more appropriate to call them special moves. I haven't discovered anything like your ordinary fireball, but rather a ton of very unique stuff that are all potentially devastating, but also very situational. They also do a good job of justifying why it exists, and they never label it as "magic". I'll let you discover the reasoning for it yourself as it's a cool mystery to uncover, but I've really enjoyed it's inclusion in the game so far. And as you say, it's necessary for build variety. That alone is enough for me.

#8 Posted by Do_The_Manta_Ray (900 posts) -

@zevvion: Well, there is a fairly large indicator that the landscape of the game has changed. You will know it when you see it, take my word on that. (I'd say it's the coolest thing I've seen in the entire series, but stuff later on tops even that..)

As for the mechanics themselves, they begin creeping up on you prior to this point and become more and more relevant past that, so you will need to pay a bit of attention to the items you're picking up. You could end up missing out on some of 'em depending on whether find the corresponding items in the environment as well, so make sure to look around a-plenty. Not that I think you'll need a lot of reminders to do so. The game gets so god damn hard that you will be trying any and all measures to get through, though I say this with a smile as they're real inventive about what ends up causing you hurt.

#9 Edited by Do_The_Manta_Ray (900 posts) -

@hollitz: I have an EVEN easier/cheesier solution. You can just parry all of his attacks. All of them. Even when he's rolling. Keep spamming that gun when appropriate, and then run up and do the execution move (visceral attack as it's known) and you can kill him without losing a single hit point. After dying three times to his final form, this made me laugh like a maniac upon stumbling onto it. Your best bet on executing it would be to fight him on the top ramp as there's no obstacles there and your shots will hit for sure.

#10 Edited by Do_The_Manta_Ray (900 posts) -

I want to go out of my way to point out that most of the depth in previous iterations of the series only came into play fairly far into the game proper. It wasn't before you were done with Anor Londo that most of the mechanics had been introduced in Dark Souls. In Demon's Souls, it took beating the flame-lurker and the entire third world.

Most of us are fairly early on, so it's only natural for the game not to have reached the same complexity as the other games do at the end of their respective cycles. Now, I've played quite a bit of Bloodborne, and if you see my last message in this same thread, you'll probably notice that there are a LOT of mechanics that you didn't even know were in the game. My opinion is currently that there is depth galore. They're just dishing it out slower as not to completely overwhelm people. But yes, you can totally do 100 % magic or ranged builds, or a mix of the different disciplines. Just not from the outset. But with more emphasis on New Game + this time, that won't be an issue in the long run.

Let's give this baby a chance to age a bit before popping it open is all I'm saying.