Metal Gear Scanlon - Part 11
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Forza Horizon 2 is a solid open-world racing game that takes Forza's slavish devotion to car culture in a friendlier direction.
A sequel that's just as crazy and ridiculous and fun as its predecessor, even if it suffers from many of the same faults.
This perfectly competent open-world game gets a heck of a lot more interesting when it throws an endless host of savage, dynamic AI enemies into the mix.
We are playing Dark Souls 2 the sequal too Part 2
Hmm, guess this game must be pretty decent because people seem to be generally reacting positiv...wait...are you assholes seriously arguing about some bull shit concerning Nazis?
Truly shaking my head right now.
Edit: Psst. Just leave the crazies alone and maybe they will go away.
@brad @vinny Don't worry too much about enemies not respawning. You can always help people fight bosses and gain thousands of souls each time.
So, I started playing and completely missed the "first" area. For some reason I must have just missed the path downwards because it is a little out of the way. Instead I went and killed the two bosses in the area with the large knights and made it to the watery underground area before I even went to the first area.
I thought it was odd that I was having to fight these giant guys without having really any weapons, but I got enough souls to equip the sword and shield that they dropped and just started destroying. I love the world and think it looks beautiful for a game still on the old generation. I really wasn't sure if they could make a better game than Dark Souls, but so far I am loving it.
@brad You are totally correct in that "argument" with @jeff and it honestly seems kind of crazy how emotionally invested Jeff seems when it comes to first person shooters. In any case, a team game played competitively will eventually differentiate the players with certain "roles" by the very nature of determining the best way to accomplish a specific goal, but that's not the point. The point is that certain games have built in mechanics and design choices which create these roles. This allows for predetermined play styles in each role rather than the roles and play styles being determined by the "meta" game created after intense competitive play.
I guess a good example would be basketball. The roles of the five positions weren't immediately thought up when the game was created because they had no idea what the most effective way to play was. Over time the roles evolved through competitive play and even to this day they evolve through competition. Football/Baseball, on the other hand, are games specifically designed with roles carved out to do different things and act in different ways. I think that is basically Brad's point. In the former game roles develop during competitive play, where as the later game has roles specifically outlined within the structure.
Therefore, it is easy to see that, for a person playing non-competitively, a video game with built in strategic roles would be more complex and varied that one without these mechanics built in. So, if complex and varied mechanics make a more interesting game, in Brad's opinion, then it is completely reasonable for him to dismiss the simpler games like Call of Duty as being bland. That's not to say that enjoying a game without built in complexity is somehow wrong, but you still have to admit the differences between the two and that the strategy comes about through competitive team play rather than causal play.
I actually like how they sneaked in that conversation about net neutrality and such. It's a really big issue and, even though their talk may not be super subtle, if these guys can get people a little more annoyed or aware about this stuff than it's all for the better.
Patrick always likes to write articles about issues and such but he should really pick something like net neutrality to write about rather than some social issue that is all about perspective and background beliefs.
Hey guys, I'm not sure if you're aware but people on the internet say insane, hateful things. It definitely should change but probably never will. Thank you for coming to Giant Bomb for your dose of long winded criticism of a random social issue that is only tangentially related to video games.
No offense Patrick, but if you want to write in depth evaluations of complex topics, such as internet anonymity and how it effects our communicative speech filters, maybe go to grad school and learn how to write academic papers with proper citation of theories and facts that support a well thought out thesis rather than creating an opinionated mess of disjointed claims disguised as some sort of undefined lawless form of journalism.
You're aim is noble and there is definitely room for a more writing about important issues related to video games, but this is really only hurting the cause by showing how cobbled together most game writing really is. However, I guess the fact that my first comment on this site in a long time is regarding a ridiculously obtuse article with a clear purpose of attracting clicks and views.
I guess my real issue is that video games and internet problems deserve better than articles dedicated to attracting clicks with very little substance other than pure opinion. Something like this deserves either the proper journalism that has been done on this site countless times, or a well thought out lengthy evaluation of the problem in an academic way. If you want to advocate, advocate. If you want to do journalism, do journalism. If you want to write opinion articles, write opinion articles. And if you want to critically evaluate an issue, do it properly. But stop mixing these forms into one grand cacophony of arbitrary claims that does nothing but attract more conflict, more criticism, and more polarization due to the very nature of something so disjointed.
I'm sorry if this seems aggressive, and I don't think it's Patrick's fault for following the trend of terrible writing that still plagues the industry and the internet as a whole, but if there is any site I think could actually create intelligent, academic quality writing about games it's Giant Bomb. So, it just saddens me to see something thrown together to exploit and capitalize on a hot topic despite Patrick having what I believe are the best of intentions.
This image can only mean great things.
Jeff - "That's not even...at some point I thought you put the controller down or turned it upside down."
Bad play, great QL. This game doesn't seem that great but watching this was worth it.
I would just like to say that Dark Souls lore is literally the my favorite fantasy lore. If you read up on it, it's pretty awesome.
Use your keyboard!
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