I can believe that I have just read a comment in which the term "namby-pamby" is used unironically
Dohers's forum posts
@patrickklepek You mentioned becoming more concerned about the preservation of video games. The question gets more interesting and harder to answer when it comes to MMOs. You can preserve the code, but that doesn't mean much. In an MMO the code isn't the interesting bit; the community is. You almost certainly have listened to it already, but this episode of A Life Well Wasted has an interesting interview with a professor talking about documenting the end of The Sims Online: http://alifewellwasted.com/2009/03/03/episode-two-gotta-catch-em-all/
Whiskey Media (Tested, Anime Vice, Screened) to be bought by BermanBraun. Giant Bomb, Comic Vine to be bought by someone else, possibly CBS Interactive (Gamespot CNET)
My issue is that people seem to think what makes games enjoyable is entirely objective when it just isn't. Sure, there certain things that are fairly objective (like smooth frame rate) but there are things that may bother one person but not another (for example one person might find story interesting, another may find it boring). At the end of the day, there is no problem with a critique that goes against the consensus as long as the person can justify their claims.
In the movie industry, even the most critically acclaimed films get middling/negative reviews, and people don't care. As a gamer, I find the fact a not entirely glowing but still positive review can cause the audience to react like this kind of embarrassing. It is just immature and dumb.
EDIT: And thank you Patrick, for articulating something that has been annoying me and others for years
Considering how little Crush sold, this makes sense for them to do. Most of the audience will be new as opposed to, say, Rayman 3DS which is more about duping old fans into thinking its a new game. I hope it gets the success it deserved, I really enjoyed that game. SEGA will have to market it more than last time. And by that, I mean actually do some marketing.