DonChipotle's forum posts

#1 Posted by DonChipotle (3036 posts) -

I predict Dan doing a MGS 5 fillibuster when that time comes. Guy is gonna fight hard as fuck for that game. So I dunno. It's not mine, but it could be for many people and that's cool.

#2 Posted by DonChipotle (3036 posts) -

Also Chloe was parked in the handicap spot in the first episode. It's almost karmic.

#3 Posted by DonChipotle (3036 posts) -

Also this is just sort of a tag-up to my first post in the topic, but episode three is the first time that Chloe's life was never in danger. Which is only mentioned because Chloe was the catalyst for Max's power starting in the first place. What does it mean, what does it all mean.

#4 Edited by DonChipotle (3036 posts) -

Easier way to figure out is realizing that Max just turned 18 as of the day before the first episode and the game is set in 2013.

#5 Edited by DonChipotle (3036 posts) -

@kubqo said:

I played through the first episode (noticed how much i missed on that "see other peoples decision" screen) and dabbled for a bit with second one. Then i decided im gonna wait until the whole thing arrives. I want to make sure they actually wrap up the story and i want to have a coherent experience. Am i doing it right?

This is just my opinion speaking as someone whose favorite game so far this year IS Life Is Strange but a part of the appeal, other than the experience within the game, is the experience OUTSIDE the game that you just wouldn't get by marathoning all five parts back to back. What I mean by that is...imagine someone coming to the show Lost now and they just binge watch all the episodes over a week or something. Sure they might get the enjoyment out of it, but they lose the experience of people hovering around digital water coolers and talking theories about The Hatch or Dharma or various other aspects of the show.

Life Is Strange is like a video game version of that. So much of the game's major story beats are as of yet unrevealed but the way it builds upon the rules it establishes and the way it builds emotional attachments and the way it constructs its world makes for a game that contains a large amount of analysis and theory and just general discussion in a way that episodic games don't really do. With something like, say, The Walking Dead, chances are after finishing an episode you might feel sad or tens but you're probably not about to go post theories about how this character is actually this or that this bit of dialog means this which clearly means something. TWD, in that regard, is a much more straightforward thing, which is fine and it did what it set out to do. But Life Is Strange's rest period is like the gap between seasons of a show that ends every season with a plot twist. There are so many clues and allusions and connections (some of which you realize now, three episodes in, have been foreshadowed since episode one) that makes the experience all the better for it. Having all the answers right all in a row might be fine for some people, but in my mind it means you miss out on just one aspect of why the game is so goddamn good.

You'll still get the interesting character dynamics/relationships, the interesting and foreboding time travel-heavy story line, the wonderful atmosphere and world building and good use of licensed music, and the things that make Life Is Strange a game...but you'll miss out on the people discussing their ideas and theories and putting together connections and all that crazy stuff.

But that's just me. I'd still love the game if I waited until it as complete, but I love it moreso since I can be part of the discussion. I like not having the answers, I like trying to decipher what all the symbolism and repeated dialog and sounds means. It only adds to the experience.

#6 Edited by DonChipotle (3036 posts) -

Regarding Rachel Amber, I don't think she is Max, if only because of them having totally different hair/eye colors. My favorite theory, and the one I'm going with in light of information given in episode three is that Rachel is somehow stuck in time. Max mentions more than once how she doesn't want to become 'stuck in time', and Nathan is clearly freaking out because he's seen something he probably shouldn't have ("Rachel in the Dark Room, Rachel in the Dark Room"). Since Max was shown to be able to place herself into a younger version of herself via photographs maybe Rachel has similar powers and in trying to prevent her Vortex Club mistake wound up trapped in time.

Someone is leaving cryptic messages. There are 'holes to another universe' scribbled on walls, there's a message about how it is bigger than you think, spirit animals abound, someone is trying to communicate. We haven't seen if the butterfly you can draw in the past is still there, but if it is, someone is leaving messages because they know Max has the same ability. Because who leaves cryptic, apocalyptic messages in a diner bathroom?

So while I don't think Rachel is Max, I do think Rachel could be LIKE Max in that she was messing with a power she clearly didn't understand and wound up trapped in time and is communicating via cryptic message. Or maybe, in light of episode three, the one leaving the messages is Max. Someone's trapped in time. Either way, a tornado is the least of Arcadia Bay's concerns, what with all the dead animals popping up.

#7 Posted by DonChipotle (3036 posts) -

I'm invited to the Vortex Party and also I agreed to a date with Warren so clearly I'm looking forward to seeing that little conflict arise. Now that Max is suspended I hope that means more hanging out in the diner or something. The important thing is that I saved Kate.

Life is Strange is so far my favorite game experience this year so I'm hoping episode three remains solid.

#8 Posted by DonChipotle (3036 posts) -

Life is Strange, Necrodancer, Axiom Verge

#9 Posted by DonChipotle (3036 posts) -

The cast of Final Fantasy 15.

#10 Posted by DonChipotle (3036 posts) -

No better or worse than any other forum community