You are passing the blame onto third parties when the blame really does lie with Nintendo. Yes, it is true that third parties have not been putting out quality games on Nintendo consoles for quite some time, but Nintendo is the one to blame for this. The Wii U is the fourth straight Nintendo console that has one stupid decision that effectively killed any chance for third party developers to release multiplatform games on Nintendo consoles. Allow me to illustrate the point.
Nintendo 64: By opting to go with cartridges despite the fact that both their competitors had moved to CD, most of the multiplatform or de facto Playstation exclusives (after the Saturn became irrelevant) were technologically incapable of being released on the N64. Games that exceeded the small capacity of the N64 cartridge, games that used lots of prerendered video, and games that featured voice work were either not released on the system or were released in a diminished state (lack of FMV, highly compressed audio, etc.).
Gamecube: Nintendo once again made a format decision that would cost them many multiplatform games, this time deciding to go with 1.4 GB mini discs that were less than 1/3 the capacity of standard DVDs. This was the generation where their decision probably hurt them the least, since the cheap production cost of these proprietary mini discs meant that games could easily fit on multiple discs (look at RE4), but there were still many instances of games that came out on both the PS2 and Xbox but did not release on the Gamecube.
Wii: This one is pretty obvious. By making a system so vastly under-powered compared to the competition, Nintendo basically made the decision for third parties. Even though the Wii had a higher install base than it's two competitors, the install base of the 360 and PS3 combined dwarfed that of the Wii, making multiplatform development much more lucrative than Wii exclusive development. If the Wii were capable of running multiplatform games without much effort in the port job, developers may have actually spent the time to add some Wii exclusive features to make use of the system's unique aspects, but because games couldn't be ported to the Wii, the only instances of multiplatform games released on the system were inferior versions farmed out to second tier development studios. You say developers only put out crappy games on the Wii, but think of it from a business perspective. The publisher is spending tens of millions of dollars on a game, are they going to have their top tier studio make a game for ridiculously outdated hardware with a lackluster online infrastructure and no HD capability that has a potential install base of 100 million or have them work on more modern hardware with a potential install base of 150 million (plus PC in some cases)?
Wii U: Nintendo simply didn't learn. They made the exact same mistake as the Wii generation. They opted to go with input "innovation" and simply did not make a machine capable of matching the competition on a technical level. Third parties will be left with the exact same scenario as last generation and they will make the same decision. They will always choose the option with the larger install base and the more advanced hardware. While 360 and PS3 versions of games are still being made, the Wii U may get some ports of convenience, but once the industry shifts completely to the next generation systems, Nintendo will once again be completely abandoned by third parties, and once again they have no one to blame but themselves.
This was pretty much what I was going to say. I mean, for an example of how underpowered the Wii was, look at The Last Story. I love that game, but the main city hub, at times, didn't load in its entirety, the gameplay stuttered near water, and at times, at one boss that existed in a water-filled area, my Wii nearly shat a brick trying to deal with it. Nintendo shoot themselves in the foot by thinking small, and it's shrinking the audience. It's the sense of self-imposed alienation that really gets me though. They seemingly have very little business smarts when it comes to their consoles, it's quite sad.
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