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DoorBreaker

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PS2 Collection

List items

  • We start the list with a weirder choice for me. I really enjoyed the simple fun of this game. I picked up the original before I had a dual shock so it kind of had a forbidden fruit appeal to me.

  • I really enjoy Gust's take on the JRPG. They always bring a fun crafting system and an interesting twist on all the standard tropes of the genre.

  • The follow-up was a bit more... innuendo-y (no small feat), but it had an even more interesting battle system and more fleshed out dating sim features.

  • During the original PlayStation days, I ate up everything Working Designs put out. The Arc the Lad Trilogy being one of those things. I really enjoyed this follow-up's take on the SRPG genre.

  • I literally bought this game on the promise of seeing some of the old characters as 3D models and in that sense I was not disappointed.

  • I'm a casual fan of fighting games, but a huge fan of Atlus USA. The combination of these factors led me to buy this game.

  • Again, I love Gust and this was the game that got me hooked on their style games.

  • Square's first step onto the PS2 was an interesting enough game filled with everything, for better or for worse, that you would expect from Square.

  • Breath of Fire 3 made me a fan of the franchise. I later went back and bought 1 and 2 for the SNES (and then re-bought them for the GBA). This was a very unique game that may have been too unique for its own good.

  • Not really a strange game in the context of my collection, but, man, this is a weird game.

  • Even though everyone says that 3d Castlevania games aren't very good, I had to try for myself anyway. It wasn't as bad as people led me to believe.

  • The promise of a combination of Devil May Cry's stylish action with RPG elements and some neat squad control mechanics was too enticing for me. I still haven't beaten this one.

  • I love cross-over titles and this had a couple of the weirder characters that I love. This one particularly featured Yuri from Shadow Hearts and Grave from Gungrave.

  • I love the crafting systems in Level 5 games. I can pick up this game and build some weapon experience any time.

  • I don't know how this ended up in my collection, but it's a fun enough shooter.

  • I really enjoy the stylish action of this game and the genre it pioneered.

  • As a fan of the first, I came back for the second and was a little let down by it.

  • Even after being spurned by 2, I came back for 3 and I'm glad I did. This is probably my favorite in the DMC franchise.

  • It's a fun, quirky game that takes the sheer catharsis of gaining levels to extreme levels.

  • I wasn't as hooked on this one as I was with its predecessor. It's still good, but I enjoyed my time with the first one better.

  • I beat this game and got all of the super end-game equipment which was quickly made useless by the sequel, then I stopped with the franchise.

  • I had a blast playing through this game and I can't wait for IX to finally make its way over to the States.

  • Cavia makes a weird game. I loved the ability to hop onto a dragon in the middle of some maps and just murder everything on the field below. The end-game for this was weird in really intriguing ways too.

  • Definitely a superior game to the first, but the weirdness was toned back. Caim, the main character from the first game makes an appearance in this game and is easily the coolest character in the franchise in this appearance. It's too bad he isn't around more.

  • It's a fun, pleasant game, and that's all it needs to be.

  • Yeah, I feel like everyone should have at least one (I have more than I should, probably), but they really are pretty fun games when you have a co-op friend and just run around terrorizing a battlefield.

  • Who doesn't love the Monkey Island franchise? This may not be the strongest entry, but when you're craving an adventure game before the rise of Telltale Games, this was a fine enough fix.

  • I loved the art for this game (and even have an artbook for it), but the gameplay was a little too slow for me. Imagine if you played a fire emblem game, but there were noticeable load times between every little combat scene.

  • I'm a huge sucker for the Final Fantasy franchise. This was a pretty decent third-person shooter with enough fan service to make it worthwhile.

  • I absolutely loved this game. I loved every second of the 150 hours I spent in my main file and love coming back to start new files every once in a while.

  • Like many, I was skeptical of this game. When I finally played it, I was bewildered. I have to admit, after wading through a lot of weird, cheezy, terrible things, the combat in this game was really great.

  • I really liked the gambit system in this game. In fact, I have some trouble playing games where I don't have direct control of my team and it doesn't have a comparable system. It helped that Balthier was a great leading man.

  • I like big robots and customization systems.

  • This game was a cool combination of Devil May Cry and Onimusha. It was the video game equivalent of a Reece's Peanut Butter Cup.

  • A cool, quirky rhythm game that made up for a lack of content with a wealth of style.

  • Fun evolution of the strong Grandia combat, but I found it too lacking in structure.

  • I liked the continued refinement of Grandia's combat with the addition of more, standard RPG structure.

  • This game is pretty and mesmerizing and a lot of fun to play.

  • I think the story is better in the anime that was based on this game, but the game is stylish and fun enough to keep me interested through its brief campaign.

  • I like board games, Final Fantasy, and Dragon Quest and this was a fun way to combine all of those things. The big problem, of course, is that I don't know Japanese, so it was tough as hell to play this game.

  • I really enjoyed so much of what this game had to offer. I'm certainly not the world's biggest Disney fan, but I love Final Fantasy and that was more than enough to get me through this adventure.

  • I liked Roxas. That should say a lot about the tolerance level I had for this game. I didn't like the section where I played as Roxas, but I liked the character, and I liked the rest of the game.

  • Hot off the heels of Disgaea, Mastiff put out this predecessor that was actually a lot of funny and showed a lot of signs of elements that would eventually become Disgaea.

  • I think Legend of Legaia was a great RPG for the PlayStation that really deserved a follow-up and, thankfully, Legaia 2 was a worthy successor. The only problem I had was the removal of the Pokemon-esque Seru system, and that ended up being a fairly minor gripe next to all the rest of the elements of this game.

  • I'm a big fan of the LotR mythos and this game ended up being a fun enough, fan service-y enough romp through bits of LotR lore.

  • While plenty of strong arguments could be made for or against the art design in this game, the truth is that it was a beautiful game overall. The problem is that the combat system was a little too quirky for its own good.

  • I really loved this game. There was just something about its generated dungeons that kept me coming back again and again.

  • The Mana Khemia games are probably my favorite Gust games because they take Gust's best thing, the alchemy system, and put it front and center.

  • This one just refines on what made the first one so great with more alchemy and more characters. It helps that it had a growth system that was more fun, as well.

  • I have a soft spot for Mega Man and the X series in particular.

  • I was as stoked for this game as everyone else and as let down as everyone else when the Raiden reveal happened.

  • Probably my favorite Metal Gear Solid game. I think Big Boss is the coolest person in the Metal Gear fiction.

  • I re-bought Metal Gear Solid 3 because I thought the improvements sounded meaningful and they honestly were.

  • This game offers a ton of freedom, but probably sacrifices too much structure for that sake.

  • Meh, not much to say. It's a decent enough fighting game, I guess. I think I prefer Deadly Alliance.

  • I really love a lot about this game, but I ended up finding the system of leveling HP through eating to be more tedious than it was worth.

  • I really didn't expect this game to be structured like Zelda, but was happy when it was. I don't know why I haven't finished it yet.

  • I really really love the Onimusha games. The first one was a tad too Resident Evil-y, but they quickly found a distinct identity and this was a great place to start.

  • I really wish the town component that was introduced in this game had been a full-game feature and had stuck around in the sequels.

  • I think bringing back Samanousuke, adding Jean Reno, and removing the tank controls make this one the best game in the franchise on balance.

  • I had a lot of fun with this game, but I have to say that it feels nothing like the other Onimusha games.

  • It's like Super Smash Brothers, but without the advantage of a deep roster of memorable characters to choose from. Plus, it just wasn't refined the way SSB is.

  • As much as I love the art direction, story, and characters in this game, I just couldn't get into the combat systems.

  • I think everybody should own this game, it was a fun, gorgeous, inventive game that is worthy of so much of the praise it gets.

  • I didn't care for a lot of things about this game, but I did really love those sequences where the Prince had to run from the Dahaka.

  • This game rekindled a lot of the things that were great about The Sands of Time, but something about it just didn't feel right. Also, the chariots were a poor replacement for the Dahaka and the stealth kills were awesome.

  • I really wanted to love this game more, but the lengthy lengthy load times that my copy (and maybe the PS2 version in general?) suffered made it no fun to wander around collecting things.

  • I really like tri-Ace RPGs. This one felt like a tri-Ace game through and through and I had plenty of fun with it.

  • I've already said how much I love crafting in games by Level 5 and it remained true in Rogue Galaxy. A great, fun game.

  • I really liked SaGa Frontier and SaGa Frontier 2, so I thought checking out this remake would be worth it. I feel like the SaGa games have always been experiments and I've always liked a lot about them, but this one never grabbed hold of me for long enough.

  • Brave Fencer Musashi was an awesome game, partially because it was so... dumb. I don't think this game lived up to my expectations in a weird way, and that's too bad.

  • I was really hoping this game would be a departure from the Dynasty Warriors mold. I was an idiot for hoping this.

  • I think anybody who plays this game to completion will say the same thing: this game is an incredible experience. I feel like it takes it too long to let the story sink its teeth into the player, though which can make playing it to completion a bit of a chore at times.

  • I really really loved this game and it sparked a short love affair with the franchise. Short because the franchise vanished not long into its own life. Yuri is one of my all-time favorite game characters.

  • I think this game was better in pretty much every way. People who played the first game and are a little turned off by the beginning of this game should really try to stick with it until later in the game, because it's totally worth it. Newcomers may not 'get' everything, but there's still a lot to love even if you missed the first.

  • This game was a bit of a letdown for me after the amazing improvements the second game made over the first. It felt like (and this is a bit weird for a franchise with 2-3 prior games) a paint-by-numbers version of a Shadow Hearts game. It was just too close to Covenant, the way RE5 is too close to RE4.

  • This game kicks players right in the balls out of the starting gate, but the world and the (few) characters can really get into your head. Really, if you give it a chance, it's a great experience.

  • I like Raidou a lot and I love any of the MegaTen games that let you chat with the demons. A fun game, but probably not up to the same high standard set by other MegaTen games on the PS2.

  • This game is great. 100% awesome. It'll kick you in the balls just as hard as Nocturne, but it lets you get revenge 100 fold. I really think this game can appeal to a wide audience if it was just given the chance. Lots of cool mystery, cool characters, and fun combat.

  • This game had the unfortunate task of answering for all the mysteries that were plotted out in the first game and while the answers are largely satisfying, it just doesn't live up to a lot of the expectations that were created by its predecessor. This is a particular shame since a lot of the gameplay is more refined.

  • I think everyone on Giant Bomb knows the Persona games (and 4 in particular). 3 is a less refined 4 with a great cast and story, fun gameplay and some truly awesome music.

  • A refinement on 3 and one of the best RPGs to grace the PS2 (which is a hell of an accomplishment considering the RPGs available on the platform). I love the cast, the combat, the music, and the story. P4 is just a great game.

  • The Simpsons are something I remember as a constant growing up and I had heard that this game wasn't bad.

  • I didn't have a Gamecube when this game came out, but I loved Soulblade, so I definitely wanted to pick this up. I ended up really liking the game, even without Link. I missed Hwang though.

  • I pretty much bought this game for the character creator and I'm glad I did, 'cause I actually like a lot about the fiction of Soul Calibur and this game features it quite nicely.

  • This is one of those games that has a missing or disappointing feature for every awesome feature it has. I think it balances out to a net positive.

  • As I mentioned before, I have a real love of tri-Ace and this game is one of their biggest, most accessible, funnest games.

  • I love LEGO, I love Star Wars, and I love anything satirizing the new trilogy. Lots of fun.

  • It's using better source material than the previous title, so it naturally turned out better.

  • This was a really interesting game that had a couple of serious flaws in its battle system: the AI was a little too exploitable and it was no fun gaining new equipment.

  • Not quite as good as 2, but much better than 4.

  • Probably the worst of the main series Suikoden games. That doesn't make it as bad as it might sound, but the encounter rate was rough and the story was just... plodding.

  • This game really is a lot like Suikoden 2, but with 3d models. I think the biggest problem this game has is an introduction that lasts entirely too long.

  • I bought this game for the quirky side stuff that came with it. Thankfully, it was a perfectly adequate RPG experience.

  • This game's combat was a bit less fun than Tales of Symphonia, but it was still fun and I liked the world they crafted for it.

  • I really like the combat in this, but the main character takes entirely too long to become even remotely likable.

  • I really like the single player campaign for all its silly cutscenes and time travel shenanigans. If you get a group together, the multiplayer is a blast to play.

  • I really didn't like this game. I played it and I kept it, but something really turned me off of this game. I think everything was a bit too... random.

  • I enjoyed the first Valkyrie Profile and I really enjoyed this follow-up, but I think the structure was a bit too traditional compared to the first game.

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