By Doppelgamer 0 Comments
I simply adore my Sega Dreamcast, but there are areas in which it could have been improved. To be fair, many of these points are easier to see now, in hindsight, but Sega could have seen some of these "issues" beforehand. I did, and I'm sure I wasn't alone.
- Dual analog sticks. The Playstation did it already, so it seems odd that Sega would not follow suit. They really help when it comes to camera control.
- Buttons. The Sega Saturn controller had two more buttons than the Dreamcast. The six button layout proved excellent with both the Genesis and the Saturn, yet they opted for a more Super Nintendo/N64 layout. Quite odd. I would have left the buttons in.
- The cable. I've never seen a controller with the cable coming out of the bottom and now I see why. It's rather annoying, getting in the way, and reducing the distance you can have from the console. Fortunately though, Sega was at least wise enough to put a little divot near the bottom front, which can "grab" and hold the cable as if it was at the front. This makes this only a minor issue.
- The Fan. It is simply too noisy and they could have easily used a more quiet model.
- The VMUs. Not everyone wanted to play the mini-games on their memory cards and when the two batteries ran out, the VMU would emit a high-pitched beeping sound on the system startup. You really should not have to physically cut the cable to the VMU speaker as the only other way to avoid this. Put in a warning beep on/off function!!
- Copy protection. The PlayStation had it. The Saturn included it. ...yet for some reason Sega decided to forgo any real copy protection for their system. Result? Most games were so easy to copy, that anyone could get free games instead of paying for them. Stupid.
- The date. I know that Sega was in a bit of a bind with the Saturn not doing so well, but even then I was telling people that Sega's decision to release a new system before the competition was a mistake. Sega should have noted how starting before Nintendo in the 16-bit era, proved detrimental in the end, as it gave their rivals the chance to release shortly afterward, with superior hardware. (...or at least superior in Graphics/Sound.) They made this error with the Saturn as well, and rushed it out of the gates to try and beat Sony to the stores, but the Dreamcast release was an even greater error. Had Sega played possum, and waited until the PlayStation 2 was finalized, they could have increased the specs for their system (which admittedly were still somewhat comparable), but there is another more vital hardware upgrade they could have went with...
- DVD. Had Sega simply waited, they would have seen the rise in popularity of DVDs. The Japanese would have purchased Dreamcasts for use as DVD movie players, and instead of a mere 1.2GB of storage on GD-ROMs, they could have had up to 8.7GB of storage for their games.
Again, I feel that I must point out that I believe the Dreamcast to be one of the best systems I've owned, but I can't help but feel that Sega's fall from the hardware market could have been avoided, had they simply considered their steps more carefully...