Well, I used to get it in the past for their livestreams of the conferences during E3, but now those can be found in many places on the internet for free, so aside from no ads, I don't really see much of a reason for it if you're not a frequent reader of GS.
Dourin's forum posts
Oh, so I guess I should say something to fill in next to my name in the OP. This will be my first Guild Wars experience, but far from my first MMO. The following is a list of all the MMO's I have played (in no particular order): FFXI, WoW, CoX (pre-F2P), Champions Online (pre-F2P), SWToR, LotRO (pre-F2P), STO (Took the Gerstmann plunge), FFXIV, and probably a couple of others that are escaping me right now. Typically, I play a healer, but with healers and tanks not really being things in this game, I'll be interested to see which direction I decide to go. I literally have no idea at this point which class interests me the most.
So how does one go about joining the guild? I signed up for the site, but found no application or anything there, nor in this thread. In the past, I've always joined up with the Penny Arcade community, but they've been so flaky with the more recent MMO's, so I'd love to give a different community a shot this time around.
@Zacagawea: Not sure if it helps you at all, but Darkness II, same as most if not all recent 2K games, is a Steamworks title, so it'll immediately register with Steam. Makes it nice, since you never have to go back to Amazon to redownload, should the need arise. It'll just always be there on your Steam list.
@JasonR86: I think the ability to "enjoy" her character was at least partly her fault. That was some of the worst voice acting I've heard in a game in a loooong time. I mean, yes, part of it was Bioware making her look like a run-down, white-trashy version of Chobot with bad body scanning, but her voice acting definitely didn't help matters.
Jeanne d'Arc is pretty much the only psp game I played through that entire generation. I absolutely plan to grab it again on my Vita and hopefully actually finish it this time around. And that's saying something, considering I am not generally a fan of tactics games.
I think a lot of people seem to think that Giantbomb went out looking for a new partner or something. If you listened to Jeff during the video on Gamespot, he mentioned that they needed to find a new home. Think about it. Whiskey Media was being acquired, sans Giantbomb. Jeff and company needed to find a new home for the site, since the whiskey offices were no longer going to exist after the acquisition. Similar to when Jeff signed on with Shelby and Dave, they recognized where they had previous relationships, and where they best fit. If you are suddenly faced with displacement, something can be said for the comforts of familiar faces surrounding you.
Whether or not this is true, I don't know. However, I like to think that if someone was willing to give these duders their hard earned money in exchange for silly, but awesome, content, maybe that person would have a bit of faith in them and see how it all works out before reaching for the pitchfork.
I'm with you, @Video_Game_King. I was actually all ready to come in here and argue that the bigger tragedy was the Robotnik > Eggman bullshit.
That said, as someone who has always wanted a bulldog, but always steered clear due to the health issues, this is good to hear. I will definitely keep this in mind.
@Animasta: I would actually argue that Nintendo is being "like apple" with their approach to console creation. Unfortunately, however, unlike Apple, Nintendo has to rely on those third-party developers to be a success. However, in an industry fueled by big budget, iterative development, focusing even equal development to the Wii or WiiU as is being focused on the other platforms just isn't fiscally viable for most developers out there, due to how games need to be redesigned around how Nintendo's systems work.
In a world where multiplatform wasn't a thing, Nintendo would be leaps and bounds ahead of the other console manufacturers with what they bring to the table with both the Wii and the WiiU, as can be seen in the handheld market. Unfortunately for Nintendo, that is not a world in which we live with consoles, which is why we will rarely see large, commercial successes come from the Wii or WiiU that are not created by Nintendo themselves.