I work at a JB in QLD and all the NSW/ACT guys got an invite to this event... so jealous. and I too have read that the PS3 version is looking a little bit nicer than the 360 too.
"@ Dovey: In regards to the typewriter repairman being killed, while you're waiting for him to go through his files there's a shot the zooms right into Lauren playing with a music box so I think that's when Scott kills him. "
I totally just remembered that. Doesn't that happen when you go into the back to "check" on the old man? Now it makes sense. "
That's does explain it... but me feeling about it still stands that control was taken away, given that they touted this game as saying the story unfolds on your choices. The story would have been better served by not introducing they piece of evidence that leads you to the typewriter guy... I know that something else would have had to have taken its place as he was trying to gather evidence from his victims families and thats where better writing would have been served.
Newjack please don't take this as a dig at you... your response makes sense... I just think that this instance as well as a couple of others weren't scripted well and in an Adventure/Interactive Drama you have to have a well written story, it is the only reason that attracts people like me to buying these types of games.
But unfortunately I can't explain Ethan's whole Origami thing... a few forums post in other topics have tried, unfortunately I believe it just one of many plot holes that are opened up and never explained in the game.
" I don't understand the comparisons to IP. Shelby being the killer wasn't too much of a left-field reveal. The only real annoying thing was that the stuff you saw while controlling him had to be altered so that you wouldn't guess halfway into the game. As for why Shelby went after Gordi: matter of principle? Maybe he wanted to be the only one killing the kids because he felt that he was justified and that Gordi wasn't. Though I would like to hear an explanation for Ethan holding the origami figure. "
That's what annoyed me the most was that things you saw whilst controlling Shelby had to be altered to fit their misguided plot... I thought this game shoved the whole idea of control and choices in my face like dirty underwear, so I felt cheapened out when that whole sense of control, choice and consequence was taken away to fit the whole Idea of Shelby being the killer.
I didn't get this ending but I assume he didn't keep the reporter or the FBI agent alive... As well as failed to save his son... so Ethan would have been framed but the Origami Killer would have gotten away.
Got one on my forehead, and one right across my nose... You know those sliding shower doors... I slipped over when I was really young and hit my nose on the frame, splitting it wide open, apparently it hurt.
Why is it that I have this feeling that even quantic dream didn't even know who the killer was until they backed themselves in a very tight corner... You see the game literally shoves the idea in my face that Im in complete control of all the playable characters... heck if control were like dirty socks quantic dream would be shoving it under my nose. Having me shower, cook eggs, place plates GENTLY, and other numerous medial tasks... whilst pointless in the plot progression, gave me a sense of control, Yet when Soctt is revealed as the killer, sure he has motive which is explained, but I feel like this element of control is violently taken away from me and a gargantuan plot hole is torn wide open, here's why.
Scott kills the elderly watch repair dude... Wait.. WHAT!!! I don't remember doing that, I had complete control of Scott at this time, I DID NOT DO THAT! I thought MY CHOICES determined the outcome, Where was my choice here, where was my control.
And then I too was infuriated later to find out that It wasn't all those choices I made and all that control I had that determined the outcome, but some stupid ability to accurately follow your flimsy QTE.
I only finished the game myself 10 minutes ago... So I have a lot of anger and disappointed bellowing through me at this moment. When calmed I will see if I care to elaborate more on this poor experience.
Log in to comment