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Diablo III is a great game that, despite its mouse-and-keyboard roots, adapts to consoles surprisingly well.
Ubisoft Montpellier's take on the first World War is a surprisingly heartfelt adventure.
Many games try to use nostalgia to lure you in, but few of them are as well-made as Shovel Knight.
Good to have Vinny back.
the great concrete bag conflict of 2012
I don't get it, why do these gentleman need to buy new Xboxes and PS3s? What happened to all the ones at Whiskey?
they belong to whiskey
I sorely missed some archery kill cams in the game when I played it, nice to see them finally ... all those amazing long-range shots would have felt all the sweeter with this in place. But returning to the game is the last thing on my mind at the moment.
~one day that wall is gonna fall~
Yo, Brad, most people try to figure out what their goal in a puzzle is, first, instead of just picking random aspects of the puzzle and being like, "This Rubik's cube? I'm twisting it? Is this working? What if I get three different colors in a line? Does that do anything? I'm gonna keep doing that until something happens."
So, what, if you had a rubik's cube you'd just sit there and stare at it and plot out all your moves to the end before you even touch the thing? Well, that's cool I guess ... but I wouldn't speak for what most people would do or which way is superior by whatever judgement. Trail and error, interacting and playing with things to see what happens is a perfectly valid way to play. Maybe it's just fun to go into a room and shoot water around the place for a bit instead of standing there figuring out exactly what to do before moving or touching anything.
@brad : "I wish there were a dotted line, so they could remove some of the trial and error."You're kidding me right? Do you just want to walk right through it? It's a puzzle game, puzzle games require trial and error. Lazy ass gamers.
@brad : "I wish there were a dotted line, so they could remove some of the trial and error."
You're kidding me right? Do you just want to walk right through it? It's a puzzle game, puzzle games require trial and error. Lazy ass gamers.
The puzzle is working out what to do? Not spending ages fiddling with wheels to get the angle perfect once you've figured it out? Lazy like having a cross-hairs in portal ... what's the point of playing if you know exactly where the portals are going to end up ... so lazy.
gotta manage that trim
@ahgunsillyo: That's what i thought, too. i've heard people keep saying they changed the default she-pard ... i had no idea there even was a default for her. And even learning this, I'm not sure exactly what difference it makes
Guess I'm the opposite of these guys ... really didn't like most of the first game. But I thought the combat was really solid - stripping the darkness away and having to deal with batteries as well as ammo reloads added a certain something. Felt nice, loved the flashbangs and the dodge move. It just pretty quickly burnt up all my goodwill by getting so repetitive when you had just a light and a handgun and the same three enemies coming at you for the billionth time. Never ran short on ammo either and I played on Hard for some reason where everything takes an extra bullet or two ... unless they bumped supplies up as well to match and overcompensated on the higher difficulty.
Use your keyboard!
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