@mcwingstar: Took a couple of hours, but I beat the two main bosses. Grave of the Dead? Do you mean the Grave of Saints that you drop down into from Majula? Anyway...
Given what Vendrick says when you visit his memory after completing the first DLC, it seems the Crowns pre-date his rule, meaning squid lady Elana predates Nashandra (or maybe they're one and the same and Manus lady just gets reborn each time?). I'm more interested as to why Benhart is available for that fight, along with the comment of "you don't deserve the mire" when you enter the arena. also, wtf is with the stone mural?
The Vorgh [sp] ring you pick up in the arena and spear you make from the soul offer some insight into Sinh and Vorgh, although it's not clear what significance either of them have yet so far.
As to a wild/dumb theory, Matt Lees recently reiterated the position in his vid of another DS2 critic that Dark Souls 2 overall is a bizarre meta-commentary on the fleeting nature of sequels, a theory which explains why the game has a various amount of middling aspects to it when held up against its predecessors. If this is the case (it likely isn't), then it's both a stupidly smart and self-aware thing to do, and at the same time incredibly damning. In other words, they knew they couldn't make a game that could live up to the expectations, so they intentionally screwed it up in places, backing the idea up with the vague lines about "desire" and "want" and degenerative "cycles", and the player directly being addressed as the one to "break" said cycle. Except you're not breaking the cycle at all, because you bought the damn game and are playing it, meaning both the production cycle and any subsequent's game's quality will continue to spiral downwards.
JESTER THOMAS IS AN ASS.
To be fair Benhart pokes his head into a lot of weird places, including, y'know, the past. I think the story of Shulva is pretty self contained so I was pretty happy that all the answers regarding itself. It doesn't provide much in the way of answers for the main game's lore. The Dragon Mural making another appearance again makes a lot connections but even more questions. If Shulva is underneath Black Gulch then I guess it's not to much to wonder they heard of the Dragon Shrine but worshiping dragons or not, it's a little overboard to make a mural way bigger then the source... unless Shulva was the idea for the Dragon Shrine's. Grrr, too many questions.
@sunbrozak: No description sold me any special effect, for any item, except when it's written : "Effect : does this" or if the description clearly state that a weapon does something. "Good fortune" is too vague. So I still don't see the stuff. For me, it's pretty much like I-can't-remeber-which-weapon that said previous owners met a bloody fate, It didn't make me die more often than any other weapon.
Yeah it is just flavor text. Really it adds character to the shield because in reality during those medieval times of swords and axes there were surely tons of people who named their swords or shields etc etc. In truth they were no better than any other similarly made item, but they felt it was lucky and so it was. The people who feel text like that is trolling take the games backstory too seriously and are reading more into it than there actually is.
Except when there's stuff like the King's Crown, which increases INT and FTH by 3, or Velsadt's Helm, that increases the equip load, that aren't listed in their descriptions. I think it's fair to wonder about all text.
Solaire may have been the one who linked the fire, since it says a saint did it and he seems to be regarded as a saint in other flavor text. In DS1 you see him link the fire in his world if you summon him for the fight with Gwyn regardless of what you decide to do.
Wait, where/when does this happen? I beat the game for the first time 2-3 months ago, summoned Solaire for Gwyn and did the Dark Lord ending and I definitely didn't see this.
Nah that's just a heap of bullshit. There's an interview that makes it Word of God that if Solarie lives, he lights the fire. If anything the Sublime Bone Dust is a reference to the Chosen Undead for all we know.
@rocketboot: Oh I get it. Well I try to also think of things in terms of game design and the time constraints developers have. DS2 is a much different beast from King's Field or Demon's Souls, and even Dark Souls 1. We all know Miyazaki left, but yes, I think a lot of the design philosophy remains intact, even the ambiguous coincidences. I agree with you there. I don't just pick what I think to be decorative arbitrarily; there's a good reason.
That being said, I think calling it decorative was dumb. You're right that it is pretty unique and seems to serve a purpose in the lore. My main point is that there isn't evidence for who it is at all. The statue being in Aldia's manor is one piece of loose evidence; evidence that Navlaan also holds, among other much more substantial evidence. And if Aldia is Navlaan then he can't very well be The Lost Sinner. Of course, I'm not saying my idea is correct at all; just pointing out that one idea has more evidence than the other. I'm prepared to be proven wrong at any moment. That's why I'm here.
Well considering the lost sinner is a woman I am pretty sure Aldia (the king's brother) and Navlaan (you meet him in game, clearly a dude) are not them. It isn't even suggested, fairly certain the item descriptions for the Lost Sinner gear straight up say the Lost Sinner is female. You dudes as usual are just over thinking it and trying to find connections where there are none. I also find it ironically hilarious that my theory of who the sinner was got slammed and ignored out right way back but we have all these posts arguing for the sinner to be someone that blatantly are not.
I dunno man that beard is highly suspect. Though I figure her identity would have something to do with the First Flame, given that her soul states she "eternally punishes herself for the sins of her past." Sounds to me like self imprisonment.