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drchi

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drchi

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@dharmabum said:

@drchi said:

I'm in the preview...

Has someone made a Giant Bomb one?

There is a "Giantbomb Fans" one. I thought of making one for "GiantBomb" but I think @jeff is in the preview program also so I didn't want to "snipe" it from the staff proper. You can add people as admins, but I don't think you can transfer ownership after-the-fact. I also don't want it going to a random squatter though.

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drchi

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#2  Edited By drchi

I'm in the preview and it's not just for individual games. It's a full on club where you can play any number of games, they have their own community feed, and even their own "Looking for Group" section. Plus, like @constantk hopes, it's perfect for grouping your friends list (you don't even have to add the roster to your friends list, they just show upunder that club "folder").

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#4  Edited By drchi

@nicolenomicon said:

This is not the correct url. A number of recently uploaded videos have the incorrect date in the file path. That Project Beast video is actually at http://v.giantbomb.com/2016/04/02/vf_projectbeast_pt15_04012016_4000.mp4 which is why it isn't loading properly on the website either.

Makes sense if that's the case. Are they going to fix it in the rss feed then?

EDIT: Nevermind, looks like they just re-published them on the RSS side and it's working now. Downloading proj beast automatically now.

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#5  Edited By drchi

@smek said:

I just tested Juice i had version v2.2 installed and it works. Add the rss feed with the ?api_key= in as instructed and login and it worked for me, although it garbles the video name and added the api_key too it so thats fun. You might be better re-adding the feed.

Yep, I tried Juice this morning and it's back to working again. YAY. I can deal with the API in the filename (though annoying), thanks guys for finding a solution.

EDIT: Well, I may have spoken too soon. The first few videos worked. Now the videos are returning "file not found". The app is grabbing the correct video url (for example: http://v.giantbomb.com/2016/04/01/vf_projectbeast_pt15_04012016_4000.mp4?api_key=12345) but when you go there even with just a browser you get the "file not found" message. Also, I know I've not hit the 20 max DLs a day limit. (I got like two video's before this starting happening.)

Do API key's expire or something? Though if they did I'd assume instead of file not found there would be an api error.

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I also use Juice downloader (juicereceiver.sourceforge.net) and despite putting in the api key it's not working. It's not anonymous, you configure the app with a URL and for auth a user/pass which worked until this week.

I think it's doing what people said jdownloader is doing. It's grabbing the links in the RSS but ignoring (and dropping) the ?api=xxx parameter on the individual mp4 file locations.

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Thinking of playing this on xbox, would be far more interested with a tribe of duders that I know won't be kids/gankers.

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#9  Edited By drchi

I have a fix for the 10003 error.

Like you I haven't been able to play online since launch. I'd opened all the ports listed online for MGSTPP (there are more than the default xbox live ones) and that didn't work, also my firewall is pretty open and the network status is Open Nat on xbox one. As a network admin though, I couldn't help but think it was still something on my end since so many other people had little to no problem since the servers have been changed to "Operating normally" on the MGS site. Then one day for no reason I tried connecting my xbox to my mobile hotspot (phone), and lo and behold it worked!

..meaning that although my router/firewall is as open as possible it was still trapping something. I am on AT&T Uverse (using their modem) and I can't stress enough that I opened everything during my testing. However, the modem I'm using (NVG589) doesn't have a DMZ option. It has passthrough options but that's not the same and they didn't work for me.

So what I did; I took a netgear router I had laying around (R6220 AC wireless) and hooked it up to my AT&T modem. Set the AT&T as a straight passthrough (turned off wireless and everything on it) to the netgear. Then set my netgear up as my "real" router (firewall, wireless, etc) and set my Xbox One in it's DMZ (not sure that step was necessary though). And I've had ZERO issues connecting to Metal Gear Servers since. Therefore despite my opening everything I could think of on the AT&T modem and the logs were clear, it was still blocking something without my knowledge/consent.

What's important to note, is that it also means there is a port that the game is trying to use to connect to the online servers that isn't published online. If we knew what that port was we could have added it as an exception in the original AT&T router and not even have to jump through all these hoops. My logs (even on the new router) isn't open enough to tell me those ports, and I could use Wireshark or something to figure it out but haven't yet.

This solution has worked for me and my friends. If it works for you, please help me spread the word. (Now if only we could fix the game stuttering.)

tl;dr AT&T modem blocks something I couldn't stop. So I'm using a different router and set AT&T modem up to pass through to it. I'm fine now.

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I must have some bad luck. I've not been able to get online since launch, and I've played daily (sometimes multiple times throughout the day) and even tried early morning (EST). I know I'm not alone (given the twitter posts) but we must be in a batch of "unlucky dogs".